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Re: FE script not working?

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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:26 AM
event = game.ReplicatedStorage.CreateLeaderboard --Setup a variable leading to a remotevent in replicatedstorage (LEADERBOARD PART WORKS)
event2 = game.ReplicatedStorage.ChangeStats --Setup a variable leading to a remotevent in replicatedstorage (THIS IS THE EVENT NOT WORKING)

event.OnServerEvent:connect(function() --Set it up


for i,v in pairs(game.Players:GetPlayers()) do
if not v:FindFirstChild("leaderstats") then
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = v

local money = Instance.new("IntValue")
money.Name = "Money"
money.Value = 0
money.Parent = leaderstats
end

end
end)

game.Players.PlayerAdded:connect(function() -- Player added
event:FireServer() -- Fire the event
end)


event2.OnServerEvent:connect(function(plrName, statName, statValue) -- Boing. Lets set up arguments.
if game.Players:FindFirstChild(plrName) then
local player = game.Players:FindFirstChild(plrName)
if player:FindFirstChild("leaderstats") then
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats:FindFirstChild(statName) then
local stat = leaderstats:FindFirstChild(statName)
stat.Value = statValue
end
end
end

end)


event2:FireServer("Robin5D","Money",500)

This dosnt work, and dosnt set my money to 500 on the leaderboard. Any help?



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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:27 AM
Note I am new to fe scripting, sorry if the good fe coders freak out.


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sonicboy01 is not online. sonicboy01
Joined: 22 Nov 2008
Total Posts: 923
26 Jul 2016 03:28 AM
Your firing the event to the server inside a server script...........


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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:34 AM
lol thats for debug purposes only


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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:35 AM
been trying to execute it in console while testing, wont work


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sonicboy01 is not online. sonicboy01
Joined: 22 Nov 2008
Total Posts: 923
26 Jul 2016 03:41 AM
Go test>Start server and you will find magic in the output.


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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:50 AM
Magic output alert.

Cant be fired from the server.


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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:58 AM
Still cant get this working! Help.

LOCAL SCRIPT:
event = game.ReplicatedStorage.ChangeStats

game.Players.PlayerAdded:connect(function(player) -- Player added
event:FireServer(player) -- Fire the event
end)

MAIN SCRIPT:

event = game.ReplicatedStorage.CreateLeaderboard
event2 = game.ReplicatedStorage.ChangeStats
event.OnServerEvent:connect(function(player) --Set it up



if not player:FindFirstChild("leaderstats") then
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player

local money = Instance.new("IntValue")
money.Name = "Money"
money.Value = 0
money.Parent = leaderstats


end
end)

Cant get the leaderboard to show up


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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 04:07 AM
bump


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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 04:13 AM
bumparion2


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HarrySnotte is not online. HarrySnotte
Joined: 27 Jun 2011
Total Posts: 2854
26 Jul 2016 04:14 AM
Is replicatedstorage even accessible through server? That's the client, right?
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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 04:18 AM
not sure
server output aint saying anythin


still scripting every dai
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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 04:21 AM
UGH
I PUT IT IN WORKSPACE AND CHANGED THE LOCALSCRIPT
STILL NOT WORKING


still scripting every dai
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
26 Jul 2016 05:13 AM
Stop using FE
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
26 Jul 2016 06:20 AM
You're not firing the correct event.

You're firing "event" in the localscript (some event named ChangeStats)

Then waiting for "event" in the server script, which isn't ChangeStats, but the leaderboard event, which never gets fired.

Make your variable names uniform throughout your scripts
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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
26 Jul 2016 06:23 AM
Also, why are you having the playeradded event connect in the client? As more players join, there will be more clients firing the same line of code to the server, duplicating whatever actions the server does several times.
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Real_Edgy is not online. Real_Edgy
Joined: 23 Oct 2013
Total Posts: 1212
26 Jul 2016 08:07 AM
i'm pretty sure PlayerAdded is invisible to the client, no? or at least I thought it was?

I thought you had to use .ChildAdded()...
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Real_Edgy is not online. Real_Edgy
Joined: 23 Oct 2013
Total Posts: 1212
26 Jul 2016 08:07 AM
wait nevermind it does now according to the wiki
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Robin5D is online. Robin5D
Joined: 03 Dec 2011
Total Posts: 227
26 Jul 2016 03:03 PM
@wool that was fixed already


still scripting every dai
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SYKOxXVenomXx is online. SYKOxXVenomXx
Joined: 05 Apr 2013
Total Posts: 69
27 Jul 2016 07:53 PM
I have the solution to your problem, I decided to redesign your scripting because it was a bit 'Messy', No offense. Here is the coding:

--Create a Server Script in ServerScriptService
--Optional Name: FilterEnableHandler (Public Script/Server Script/Not Local Script)


--Create a Local Script in PlayerGui
--Optional Name: FireEvents (Local Script)

--Create two Remote Events in ReplicatedStorage
Remote Event 1: CreateLeaderboard (Remote Event)
Remote Event 2: ChangeStats (Remote Event)

--FilterEnableHandler Code:
local CreateLeaderboardEvent = game:GetService('ReplicatedStorage'):WaitForChild('CreateLeaderboard')
local ChangeStatsEvent = game:GetService('ReplicatedStorage'):WaitForChild('ChangeStats')

CreateLeaderboardEvent.OnServerEvent:connect(function(player)
CreateLeaderboardEvent:FireAllClients(player)
end)

ChangeStatsEvent.OnServerEvent:connect(function(player, Playername, StatName, StatValue)
ChangeStatsEvent:FireAllClients(player, Playername, StatName, StatValue)
end)

--FilterEnableHandler Code:
local CreateLeaderboardEvent = game:GetService('ReplicatedStorage'):WaitForChild('CreateLeaderboard')
local ChangeStatsEvent = game:GetService('ReplicatedStorage'):WaitForChild('ChangeStats')

CreateLeaderboardEvent.OnServerEvent:connect(function(player)
CreateLeaderboardEvent:FireAllClients(player)
end)

ChangeStatsEvent.OnServerEvent:connect(function(player, Playername, StatName, StatValue)
ChangeStatsEvent:FireAllClients(player, Playername, StatName, StatValue)
end)

--FireEvents Code:
function LoadValues()
local Playername = "Robin5D"
local StatName = "Money"
local StatValue = 500
ChangeStatsEvent:FireServer(Playername, StatName, StatValue)
end

CreateLeaderboardEvent = game.ReplicatedStorage.CreateLeaderboard
ChangeStatsEvent = game.ReplicatedStorage.ChangeStats

CreateLeaderboardEvent:FireServer()

function onCreateLeaderboardEvent(Player)
for i,v in pairs(game.Players:GetPlayers()) do
if not v:FindFirstChild("leaderstats") then
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = v

local money = Instance.new("NumberValue")
money.Name = "Money"
money.Value = 0
money.Parent = leaderstats
wait()
LoadValues()
end
end
end

function onChangeStatsEvent(LocalPlayer, Playername, StatName, StatValue)
local Player = game.Players:FindFirstChild(Playername)
if Player ~= nil then
if Player:WaitForChild("leaderstats") ~= nil then
if Player:WaitForChild("leaderstats"):WaitForChild(StatName) ~= nil then
local stat = Player:WaitForChild("leaderstats"):WaitForChild(StatName)
stat.Value = StatValue
print("Fixed By: SYKOxXVenomXx, Your welcome.")
end
end
end
end

CreateLeaderboardEvent.OnClientEvent:connect(onCreateLeaderboardEvent)
ChangeStatsEvent.OnClientEvent:connect(onChangeStatsEvent)

Feel free to add me, I am willing to help you out anytime you run into a Filtering Enabled Script Error.

~ Sincerely, SYKOxXVenomXx
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
27 Jul 2016 09:23 PM
^ Stop using FE
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