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Re: How many parts is to much?

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DeadlyStormShadow is not online. DeadlyStormShadow
Joined: 22 Mar 2011
Total Posts: 3075
25 Jul 2016 06:19 AM
So far my game already has 5k parts and I'm thinking it can easily triple that. Is there a certain part limit where it's no longer playable, or if you guys started lagging out when you reached a certain number of parts. Let me know please, thanks.
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zzxWarrior is not online. zzxWarrior
Joined: 18 Aug 2010
Total Posts: 3730
25 Jul 2016 06:59 AM
I think just keep under 15k parts. Just because there are tons of people with toasters and they'll start whining in game.


Join the unofficial game design group, https://www.roblox.com/My/Groups.aspx?gid=2862545
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
25 Jul 2016 07:08 AM
15k is nothing.
unless you run windows XP or something, 40k+ parts should be fine for most people
and if it's a showcase...
the sky's the limit (or roblox studio, anyways)


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zzxWarrior is not online. zzxWarrior
Joined: 18 Aug 2010
Total Posts: 3730
25 Jul 2016 07:13 AM
@above

IF it is a showcase.

Scripts can play a big part in lag.

Phantom forces uses like 22k or something, people complain about lag issues.


Join the unofficial game design group, https://www.roblox.com/My/Groups.aspx?gid=2862545
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