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| 25 Jul 2016 06:19 AM |
| So far my game already has 5k parts and I'm thinking it can easily triple that. Is there a certain part limit where it's no longer playable, or if you guys started lagging out when you reached a certain number of parts. Let me know please, thanks. |
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| 25 Jul 2016 06:59 AM |
I think just keep under 15k parts. Just because there are tons of people with toasters and they'll start whining in game.
Join the unofficial game design group, https://www.roblox.com/My/Groups.aspx?gid=2862545 |
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smashduck
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| Joined: 15 Nov 2013 |
| Total Posts: 1636 |
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| 25 Jul 2016 07:08 AM |
15k is nothing. unless you run windows XP or something, 40k+ parts should be fine for most people and if it's a showcase... the sky's the limit (or roblox studio, anyways)
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| 25 Jul 2016 07:13 AM |
@above
IF it is a showcase.
Scripts can play a big part in lag.
Phantom forces uses like 22k or something, people complain about lag issues.
Join the unofficial game design group, https://www.roblox.com/My/Groups.aspx?gid=2862545 |
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