Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 25 Jul 2016 12:31 AM |
Walking on walls is a great way to test basic CFraming and Body-(things);
This is great, but what do you think would be the best way to do this? While it is possible with CFraming, or Body-(things) and Animations.
CFraming would be universal, and sharable, while the latter would be only useful to your self.
Do you think CFraming or the latter is a better way to do this?
Post thoughts below. |
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| 25 Jul 2016 12:33 AM |
"body things" "cframing"
I'm out. |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 25 Jul 2016 12:42 AM |
Yes, I'm tired and I didn't feel like looking up the actual name..
An example of a "Body-(thing)" is BodyThrust.
#IGotRekt |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 25 Jul 2016 12:44 AM |
"CFraming would be universal, and sharable, while the latter would be only useful to your self."
If done correctly both would be shareable. And the latter would be preferable. |
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| 25 Jul 2016 12:44 AM |
| BodyPosition + BodyGyro = op |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 25 Jul 2016 12:46 AM |
@Casual
Since when would animations on ROBLOX be sharable?
@Perilous
Indeed. |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 25 Jul 2016 12:50 AM |
| I'm not talking about animations, I'm talking about movement. Animation would have to use some kind of CFraming, but then you have the burden of replication//smoothing. Slight differences perceived by clients are forgivable, but it'd be ideal to leave movement//physics//replication to roblox. |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 25 Jul 2016 12:55 AM |
| True, I guess you could, potentially, use the same movement stuff, but just change the legs to be welded a little higher, and at a slight angle, and then use body-(things). |
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