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| 24 Jul 2016 01:11 PM |
| I need an advanced scripter willing to teach me his ways. |
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| 24 Jul 2016 01:20 PM |
| Youtube and the wiki do not provide the knowledge I need. |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 24 Jul 2016 01:23 PM |
| Then you have learning deficiencies. I learned how to script by writing my own code and I never used YouTube, only the wiki and I am capable of doing many things. You just have no patience and you can't learn something without patience and effort. |
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truman89
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| Joined: 18 May 2008 |
| Total Posts: 531 |
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| 24 Jul 2016 01:31 PM |
| @thedailyblarg( Original Post ) -- If you need guidance from a more knowledgeable member of the scripting community, you can always join or look through a ROBLOX scripting group and ask a ranked member for help. There are plenty of these groups out there, many are active. That's a better place to look, rather than on the scripting forum. The scripting forum is more for questions about a single script or methods of scripting, rather than learning scripting altogether. I hope this helps you. |
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| 24 Jul 2016 01:32 PM |
"teach me his ways."
ur not going on some munk learning spiritual adventure while hiking the Himalayas. |
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| 24 Jul 2016 01:36 PM |
Geez, I am sure I have patience and effort as I've studied scripts and read wikis to become the scripter I am. I just wanted help because I've been trying to develop a sword for a long time and there is a problem with the sword positioning and equipping. I've tried to fix it but despite all my effort nothing worked. I've already posted a forum for help but I wasn't given the information I was looking for. Point is I need an experienced scripter to teach me some of his methods. |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 24 Jul 2016 01:40 PM |
| Well didn't you just say so? Post the script or go to that group. |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 24 Jul 2016 01:42 PM |
| post what you need help with |
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| 24 Jul 2016 01:45 PM |
| Let me try to make my sword again :C |
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| 24 Jul 2016 03:01 PM |
--I'm no where near done with this sword, I can't even make an equip system. Please help.
--The Problem:
--Once I parent the sword inside the workspace and then put the parts back into the script --It stops functioning and the parts apparently don't meet the conditions in the functions --that change the parent of the sword.
--Things need to know:
--All the parts of the sword are unions.
--Script v
local enabled = true
local uis = game:GetService("UserInputService") local plr = game.Players.LocalPlayer
local char
--This function gets the parts inside the script and puts them in it's new parent, char. function getParts(parent,children) for _,v in pairs(children) do --Gets all the children of character if v.className == "UnionOperation" then --Takes all parts in sword. v.Parent = parent --Puts the parts in the sword in character. print("We did it! We did it!") --Print Test else --if doesn't meet conditions then doesn't run print("NOOOOOO!!!!") --Print Test return end end end
function removeParts(parent, children) for _,v in pairs(children) do if v.className == "UnionOperation" then v.Parent = parent print("We did it again!") else print("WHYYYYYY!!!") return end end end
uis.InputBegan:connect(function(key) if not enabled then return end enabled = false if key.KeyCode == Enum.KeyCode.Q then if script.Equipped.Value == false then getParts(char,script:GetChildren()) wait(.125) script.Equipped.Value = true elseif script.Equipped.Value == true then removeParts(script,char:GetChildren()) wait(.125) script.Equipped.Value = false end end wait(.7) enabled = true enabled = true end)
local function CharacterAdded(character) char = character end
if plr.Character then CharacterAdded(plr.Character) end
plr.CharacterAdded:connect(CharacterAdded)
--I am thankful for those that read the whole script and attempt to help me. |
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pullman45
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| Joined: 09 Jul 2012 |
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| 24 Jul 2016 09:19 PM |
You're trying to use UserInputService through a ServerScript.
Tips: Long comments can be used by typing this- --[[ I am a long comment ]]
Making you able to comment on multiple lines. If there is a long comment in another long comment, then do this:
--[=[ I am a --[[ I am another long comment ]] ]=]
When using UserInputService, pass a second argument (which is GameProcessedEvent) and use it like this-
if key.KeyCode == Enum.KeyCode.Q and not GPE then
That makes sure that the input isn't something like typing. |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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