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Re: would like opinions on this from other scripters perspective

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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:02 PM
s

https://www.roblox.com/games/454179458/Redux


- pyth_n
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litalela is not online. litalela
Joined: 30 Mar 2010
Total Posts: 6267
22 Jul 2016 12:05 PM
animations feel a bit choppy

ADS could use more accuracy and account for walking while aiming

no need for crosshairs while ADS

have a UI to see how many bullets are left in a clip/ how many you have

health UI

make it unique in some way so it's direct competition isn't PF, because PF will always win

transition of time is really bad, if you stand still and look at the sky it looks like it updates once per second, thats way too choppy




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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:08 PM
animations feel a bit choppy
>they're changed on frame so idk m8, they seem fine to me

ADS could use more accuracy and account for walking while aiming
>working on changing the movement to take walkspeed into account.

no need for crosshairs while ADS
>ill tween them soon enough, working on basic mechancis first.

have a UI to see how many bullets are left in a clip/ how many you have
>my graphics designer is taking years

health UI
>refer to previous answer

make it unique in some way so it's direct competition isn't PF, because PF will always win
>wallrunning, ziplining, possible grapple hooks, and titans.


- pyth_n
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:10 PM
I just got what you meant by animations being choppy. These are modern guns and I need futuristic guns for the final version so I didn't want to put too much effort into the modern guns that aren't going to actually be in the game.


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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
22 Jul 2016 12:11 PM
looks nice.
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:14 PM
thx


- pyth_n
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:15 PM
be critical i need to improve pls


- pyth_n
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Lord_Narwhal is not online. Lord_Narwhal
Joined: 05 May 2012
Total Posts: 3242
22 Jul 2016 12:19 PM
crosshair should be zoomed in and slowly pan out if you fire a lot in a short period of time

one other thing i found

if you press shift and let go you can fire before it goes back to regular stance

fix that so it only lets you fire after you're totally done sprinting

because it looks weird otherwise


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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
22 Jul 2016 12:25 PM
Crosshair should compress when aiming down


Have you added the wallrunning/titans etc yet?
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Alimegacorn is not online. Alimegacorn
Joined: 24 May 2013
Total Posts: 899
22 Jul 2016 12:36 PM
theres a bug where if you aim then reload, when your done reloading your speed becomes the speed when your aiming
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:38 PM
Have you added the wallrunning/titans etc yet?


I have the camera math done, just deciding on the best method of implementation. and for the titan, again, blame my devs. Builders are lazy.


- pyth_n
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Alimegacorn is not online. Alimegacorn
Joined: 24 May 2013
Total Posts: 899
22 Jul 2016 12:40 PM
if you jump and then shoot, the bullets go crazy
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 12:45 PM
Render lag makes you see the same bullet 2/3 times. Same way if you wave your hand quickly in front of your face you see multiple. The "bullet" is currently there just so i can see ray trajectory. I'll replace it with something else eventually.


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jody7777 is not online. jody7777
Joined: 22 Feb 2009
Total Posts: 1343
22 Jul 2016 02:19 PM
ads is wonky, but its fine i guess


FOR THE CAUSE
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
22 Jul 2016 03:31 PM
When you aim down with the primary the camera goes into the back of it causing some clipping.. this doesn't affect gameplay at all but if you fix it it would look nicer
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sayhisam1 is not online. sayhisam1
Joined: 25 Nov 2009
Total Posts: 2092
22 Jul 2016 03:35 PM
Swapping weapons broke them for me.
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 03:46 PM
"When you aim down with the primary the camera goes into the back of it causing some clipping.. this doesn't affect gameplay at all but if you fix it it would look nicer"

ik idk what 2 do ;c


- pyth_n
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 03:46 PM
"Swapping weapons broke them for me."

it's debounced and both gun modules are completed so it shouldn't :/


- pyth_n
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
22 Jul 2016 07:09 PM
"ik idk what 2 do ;c"
How are you moving the camera to the point of view while aiming down?
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 07:16 PM
with a set CFrame and lerp??


- pyth_n
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 07:17 PM
oh. the camera doesn't move, i just move the gun and change the field of view.


- pyth_n
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RowanMcJak1 is not online. RowanMcJak1
Joined: 23 Jun 2010
Total Posts: 8487
22 Jul 2016 07:35 PM
uh... try to move the gun lower? IDK
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pyth_n is not online. pyth_n
Joined: 21 Jun 2016
Total Posts: 1322
22 Jul 2016 07:38 PM
then it gets off aim position


kms


- pyth_n
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