pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 12:02 PM |
s
https://www.roblox.com/games/454179458/Redux
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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| 22 Jul 2016 12:05 PM |
animations feel a bit choppy
ADS could use more accuracy and account for walking while aiming
no need for crosshairs while ADS
have a UI to see how many bullets are left in a clip/ how many you have
health UI
make it unique in some way so it's direct competition isn't PF, because PF will always win
transition of time is really bad, if you stand still and look at the sky it looks like it updates once per second, thats way too choppy
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 12:08 PM |
animations feel a bit choppy >they're changed on frame so idk m8, they seem fine to me
ADS could use more accuracy and account for walking while aiming >working on changing the movement to take walkspeed into account.
no need for crosshairs while ADS >ill tween them soon enough, working on basic mechancis first.
have a UI to see how many bullets are left in a clip/ how many you have >my graphics designer is taking years
health UI >refer to previous answer
make it unique in some way so it's direct competition isn't PF, because PF will always win >wallrunning, ziplining, possible grapple hooks, and titans.
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 12:10 PM |
I just got what you meant by animations being choppy. These are modern guns and I need futuristic guns for the final version so I didn't want to put too much effort into the modern guns that aren't going to actually be in the game.
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bohdan77
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| Joined: 10 Aug 2008 |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 12:15 PM |
be critical i need to improve pls
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| 22 Jul 2016 12:19 PM |
crosshair should be zoomed in and slowly pan out if you fire a lot in a short period of time
one other thing i found
if you press shift and let go you can fire before it goes back to regular stance
fix that so it only lets you fire after you're totally done sprinting
because it looks weird otherwise
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| 22 Jul 2016 12:25 PM |
Crosshair should compress when aiming down
Have you added the wallrunning/titans etc yet? |
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| 22 Jul 2016 12:36 PM |
theres a bug where if you aim then reload, when your done reloading your speed becomes the speed when your aiming
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 12:38 PM |
Have you added the wallrunning/titans etc yet?
I have the camera math done, just deciding on the best method of implementation. and for the titan, again, blame my devs. Builders are lazy.
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| 22 Jul 2016 12:40 PM |
| if you jump and then shoot, the bullets go crazy |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 12:45 PM |
Render lag makes you see the same bullet 2/3 times. Same way if you wave your hand quickly in front of your face you see multiple. The "bullet" is currently there just so i can see ray trajectory. I'll replace it with something else eventually.
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jody7777
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| Joined: 22 Feb 2009 |
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| 22 Jul 2016 02:19 PM |
ads is wonky, but its fine i guess
FOR THE CAUSE |
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| 22 Jul 2016 03:31 PM |
| When you aim down with the primary the camera goes into the back of it causing some clipping.. this doesn't affect gameplay at all but if you fix it it would look nicer |
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sayhisam1
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| Joined: 25 Nov 2009 |
| Total Posts: 2092 |
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| 22 Jul 2016 03:35 PM |
| Swapping weapons broke them for me. |
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pyth_n
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| Joined: 21 Jun 2016 |
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| 22 Jul 2016 03:46 PM |
"When you aim down with the primary the camera goes into the back of it causing some clipping.. this doesn't affect gameplay at all but if you fix it it would look nicer"
ik idk what 2 do ;c
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pyth_n
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| Joined: 21 Jun 2016 |
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| 22 Jul 2016 03:46 PM |
"Swapping weapons broke them for me."
it's debounced and both gun modules are completed so it shouldn't :/
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| 22 Jul 2016 07:09 PM |
"ik idk what 2 do ;c" How are you moving the camera to the point of view while aiming down? |
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pyth_n
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| Joined: 21 Jun 2016 |
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| 22 Jul 2016 07:16 PM |
with a set CFrame and lerp??
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pyth_n
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| Joined: 21 Jun 2016 |
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| 22 Jul 2016 07:17 PM |
oh. the camera doesn't move, i just move the gun and change the field of view.
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| 22 Jul 2016 07:35 PM |
| uh... try to move the gun lower? IDK |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 22 Jul 2016 07:38 PM |
then it gets off aim position
kms
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