Opacor
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| Joined: 16 Nov 2010 |
| Total Posts: 455 |
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| 22 Jul 2016 09:53 AM |
So recently we posted a developement newsletter on C&G about RoVerse. And there were some concerns of people regarding our method of saving/handling data.
I've posted a reply on why I think we should use this method, but sadly there weren't many replies.
So I'm posting this here because we would like to know your opinions regarding this.
Newsletter: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=193257566
My reply:
"The reason why I think we have to use MySQL/PHP is due to the use of the ROBLOX universe feature. We are going to use a single place within the RoVerse universe to act as the battlefield place, so we needed some way to manage all the servers. Since there is not really an ideal way to check if a server is up and running, I think that we need an active server to keep track of this.
Another reason is due to our clan warfare system. After a week of fighting at a designated system, the results are being tiled up at a certain day. There may not always be a time that a game server is up and running to tile those results up and ROBLOX game servers have a tendency to randomly shut down which could corrupt one of those results. Which is another reason why I think that we need our own server to ensure that this result is correct (ofcourse such a server can shut down, but there is a less chance for that to happen than on a ROBLOX game server).
We are not going to save every data on our server if it doesn't need our server to manage it, so we will use the ROBLOX DataStores for that.
But hearing the feedback from some about the use of MySQL/PHP, I would like to hear the feedback/experience from scripters about/with it before we are sure we won't commit to a method that will eventually end up into something not ideal." |
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| 22 Jul 2016 10:01 AM |
| GiganticGulian was telling you not to do it because the server would be expensive to keep up |
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| 22 Jul 2016 10:02 AM |
datastores work with universes
and you can use OnUpdate for that second thing
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Opacor
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| Joined: 16 Nov 2010 |
| Total Posts: 455 |
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| 29 Jul 2016 09:05 AM |
@BothAngles, do you really think that the server cannot keep up? PHP isn't heavy and the server is only used for the lobby and managing open servers.
@Lord_Narwhal, that doesn't fix the problem that ROBLOX servers can randomly shut down what could corrupt scores and that results aren't being tiled up at the proper times. |
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| 30 Jul 2016 04:42 PM |
game.OnClose
can be used to save in the case of a shutdown
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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Zupac
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| Joined: 01 Jan 2012 |
| Total Posts: 1 |
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| 31 Jul 2016 11:08 AM |
| game.OnClose doesn't always trigger. |
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Real_Edgy
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| Joined: 23 Oct 2013 |
| Total Posts: 1212 |
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| 31 Jul 2016 11:18 AM |
| I'd suggest either ASP.NET or PHP. You can't use DataStores like a webserver in an ideal situation. |
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Parraquin
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| Joined: 29 Jul 2016 |
| Total Posts: 123 |
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| 31 Jul 2016 11:24 AM |
There are about three scripters here who know the first thing about clans, me being one of them.
I think if it can be finished, it will be amazing.
I'm somewhat interested in helping out.
I'm sort of worried about the expense of the server, I think Google Docs may be another good solution.
"Since there is not really an ideal way to check if a server is up and running, "
Ordered datastores! Use this, it'll be much better.
Use ordered datastores.
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Parraquin
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| Joined: 29 Jul 2016 |
| Total Posts: 123 |
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| 31 Jul 2016 11:31 AM |
Basically anything you can do with ordered datastores, do with them imo, though you can still do them with Google Spreadsheets or your own web host, but the clan warfare system will obviously have to be done web-side.
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