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ROBLOX Forum » Game Creation and Development » Game Marketing
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Roblox Ownership of Player Content

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BluebellTheBard is not online. BluebellTheBard
Joined: 27 Nov 2008
Total Posts: 27
22 Jul 2016 08:23 AM
Having read the *new* terms set by Roblox, user generated content comes under their license-giving them royalty free access to your work, for practically any purpose. Meaning they can use, modify and duplicate YOUR content and market it without any need to compensate or INFORM you.

Content makers, be warned.

I full advise reading the new T&C
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disguisedzygon456 is not online. disguisedzygon456
Joined: 16 Mar 2014
Total Posts: 8172
22 Jul 2016 09:35 AM
I tried reading it completely, it wasn't the length that bothered me but I just couldn't understand it. They use way too complicated language. This is a kids' game, come on.


~Regards, that RT alien guy
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BluebellTheBard is not online. BluebellTheBard
Joined: 27 Nov 2008
Total Posts: 27
22 Jul 2016 10:50 AM
As a rough breakdown, all User Generated Content UGC, becomes royalty free to ROBLOX, meaning unlike in normal situations where a fee must be paid for use of assets or content. Roblox would be free to take your work, use it, modify it, replicate it however they wish.

Meaning they could make money, on YOUR work and you wouldn't get a penny.
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SpiritualFixation is not online. SpiritualFixation
Joined: 29 May 2007
Total Posts: 3432
22 Jul 2016 11:30 AM
You are making content on their game using their building tools. They can do what they want with player content made on their own platform.


Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.
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litalela is not online. litalela
Joined: 30 Mar 2010
Total Posts: 6267
22 Jul 2016 12:00 PM
This has always been the case, and will always be the case for all similar sandbox games.


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dearjournal is not online. dearjournal
Joined: 04 Nov 2012
Total Posts: 2289
22 Jul 2016 12:06 PM
can't expect much else. ROBLOX studio and the supporting site infrastructure have evolved into a powerful game development suite. it's completely free and is very accessible to people of all skill levels.
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ssisk is not online. ssisk
Joined: 04 Dec 2010
Total Posts: 1458
22 Jul 2016 01:20 PM
Well, I guess I am just going to have to take my dream projects to either Unity, Unreal, or Source 2.
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ssisk is not online. ssisk
Joined: 04 Dec 2010
Total Posts: 1458
22 Jul 2016 01:21 PM
I probably should delete anything from my future projects once I can move them off of roblox. So that way I can't get sued for not owning my own creation.

I can see a big court case coming up in the future for this website.
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BluebellTheBard is not online. BluebellTheBard
Joined: 27 Nov 2008
Total Posts: 27
22 Jul 2016 02:41 PM
I suppose the ENTIRE mesh system, that involves importing INTO roblox, is made via roblox tools? Don't be so limited in your view.
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