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| 21 Jul 2016 11:43 AM |
http://prntscr.com/bvrd27
Two overlapping noise patterns, the dark green seams to create weird lines going in the same direction? Only happens sometimes
print("Layer 2") for x = 1,100 do for y = 1,100 do local tile = board:FindFirstChild(x..","..y) if tile.BrickColor == grass then local noise = math.noise(x*scale+seed+100,y*scale+seed+100) if noise < 0 then tile.BrickColor = BrickColor.new("Earth green") end end end if x%5 == 0 then wait() end end |
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| 21 Jul 2016 12:43 PM |
| that's how math.noise works |
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| 21 Jul 2016 12:45 PM |
this is probably a terribad idea but maybe if you use math.sin the lines will be wavy
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| 21 Jul 2016 12:47 PM |
"that's how math.noise works"
Why does it do this
also math.sin
I have no idea how i'd use this into and and Im just going to assume you have no idea how noise works :) |
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| 21 Jul 2016 12:48 PM |
throw it in somewhere until it works
!!
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| 21 Jul 2016 01:00 PM |
*inserts randomly*
*discovers ultimate terrain generation with no lag* |
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| 21 Jul 2016 01:01 PM |
i know you're joking
but
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