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Re: Placing system help?

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jordikeijzers is not online. jordikeijzers
Joined: 11 Apr 2014
Total Posts: 65
21 Jul 2016 11:56 AM
I've trying to make a game where you have to place stuff on your base, but i have no idea where to start on the placing system anyone knows how to make one?
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ray_1 is not online. ray_1
Joined: 18 Feb 2011
Total Posts: 464
21 Jul 2016 11:57 AM
1. insert script
2. write code
3. ???
4. profit


Recommended username: FascinatedRay_1


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jordikeijzers is not online. jordikeijzers
Joined: 11 Apr 2014
Total Posts: 65
21 Jul 2016 11:59 AM
I know, but if you read the post you should know that i need to know how to make one
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frriend is not online. frriend
Joined: 07 Feb 2010
Total Posts: 577
21 Jul 2016 12:00 PM
Nobody is going to do it for you, go-to the wiki and study up butter cup.
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Lord_Narwhal is not online. Lord_Narwhal
Joined: 05 May 2012
Total Posts: 3242
21 Jul 2016 12:02 PM
you guys intoxicate the forum

he asked for help, not for you to write a script, morons

@OP

they typically use a grid system and use mouse.Target
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AutoCarrot is not online. AutoCarrot
Joined: 24 Oct 2013
Total Posts: 5588
21 Jul 2016 12:03 PM
OOOOOOOOH I see!

0. learn to script
1. insert script
2. write code
3. ???
4. profit
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AutoCarrot is not online. AutoCarrot
Joined: 24 Oct 2013
Total Posts: 5588
21 Jul 2016 12:03 PM
Oh sweet, we get this forum drunk!?


Partehhhhhhhhh!
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ray_1 is not online. ray_1
Joined: 18 Feb 2011
Total Posts: 464
21 Jul 2016 12:04 PM
well i'm not wrong


Recommended username: NondescriptRay_1


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Siarius is not online. Siarius
Joined: 01 Apr 2012
Total Posts: 197
21 Jul 2016 12:05 PM
Like Lord said, a grid, which u would make a grid out of invisible parts, and which in that case the parts would be named gridPart or something like that, and then the placement script would generally check to see if the mouse's Target is a gridPart.
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jordikeijzers is not online. jordikeijzers
Joined: 11 Apr 2014
Total Posts: 65
21 Jul 2016 12:18 PM
I'll try it out, if this turns out to work great, you will get a special item :P
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