Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 20 Jul 2016 06:45 PM |
To start off with:
I am a skilled programmer on ROBLOX. I can make what you tell me to make, assuming it is a good idea.
I am a skilled builder/developer on ROBLOX. I can do all the building quickly, efficiently, and it will actually look good.
I have the backing to advertise the game.
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Now that that is discussed,
I am looking for actually decent game ideas. Ones that will require a great amount of work, and will run efficiently. A game that will blow people away, while I can make what is needed, one thing I purely lack is imagination. I do not know what people would like, as such I would not be the best person to come up with the idea.
Thanks, Taryo |
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| 20 Jul 2016 08:39 PM |
A survival game where you need to chop down trees to make a shelter and weapons. At night animal mutants come to hunt you down and kill you.
i gotta admit, i dont have a very good imagination either. |
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| 20 Jul 2016 08:42 PM |
| A game like deep down in space |
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| 20 Jul 2016 11:02 PM |
How much would it be for you to build a game?
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 21 Jul 2016 07:00 PM |
@guywithahippo Don't worry, I'm about the same as you as far as it comes by, according to imagination.
@Reverse I checked out that game, and I don't see monetary gain in for myself, I also don't see it being effective without an Oculus Rift, dramatically decreasing my odds of people playing it, and I also have to comply to Roblox Rules for no breaking Copyrighted material, and Trademarks.
@Protector I don't typically make games or build games, but when I do it's typically anywhere for 3000R$ - 25,000R$ depending on the game, and the amount of work and time put into it.
Anyways, these being said, any other ideas? |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 21 Jul 2016 09:08 PM |
| @guyswithpoo that would be just a roblox version of minecraft :D |
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| 21 Jul 2016 09:25 PM |
A game where you have to make the best looking weapon, and everyone has to vote which looks best
Policeman of OT|Banned account +5000 |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 21 Jul 2016 09:38 PM |
@Shibe
This would not work efficiently, as the players would only play 1-2 rounds, max, and there is not monetary gain available. |
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| 21 Jul 2016 09:41 PM |
Hmmm. I guess so. But another idea was a siege simulation. The idea is pretty self explanatory.
Policeman of OT|Banned account +5000 |
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| 21 Jul 2016 09:43 PM |
https://www.roblox.com/games/413605408/Cluster-Truck-DEMO
Read Desc^ i abandoned this game project a while ago you can probally make it better |
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2013henry
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| Joined: 09 Apr 2013 |
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| 21 Jul 2016 11:35 PM |
Well, I do have an idea that will bloody blow people away but I kinda want to make it myself but I know I dont have enough experience
26,855 |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 21 Jul 2016 11:55 PM |
@Club then why did you comment tbh
Also I've been wanting to do this but I might not. Still will post it.
I was thinking of an in-depth Maze-Runner type game. The walls have to move, different sectors open every day, et cetera et cetera. I have the knowledge but not the backing.
A big aspect is gameplay. Whenever a player joins, they must come up in the box. Once they reach the glade, they will either be the first or be with others. They can either create weapons from wood, et cetera and attack people or befriend people and build a glade community, which is the best way to do this given killing somebody else gets you forced into the maze. Eventually a player will become a runner and go into the maze, while newer players stay in the glade and build & develop their society. Grievers need to be accurate, whenever a griever stings a player, just respawn the player and make a AI for a stinged member of the Glade. Grievers can also kill players. When confronted with a griever, the only way for a player to kill it is to squish it in the walls, which takes very much strategy. You'd have to wait for it to catch up a little and start dashing mad through a closing wall and hope you make it out and it doesn't. In every leg is a device that opens the door to the sector in which the griever came from. There are eight sectors, and the order in which sectors are open without the griever key are as follows.
7 - 1 - 5 - 2 - 6 - 4 - 8 - 3
Opening up every day. Once gaining a griever key as I call them, a player can enter the sector in which the griever came from using the key. They can then escape, even though there are about 4 grievers waiting for them in a pit at the door. I suggest watching to movie to help you understand if you don't. Once you finish the game, there is a lab area in which you must find a panel to play a video message from the leader of the corp. that put you into the maze, the corporation that created the maze, et cetera is "World In Catastrophe: Killzone Experiment Department", generally abbreviated to WICKED (WCKD in the movie adaptation).
I'd love to play this game, and I think it could be a front-pager with some good gameplay aspects. Good tools and a nice little script that makes it so you run faster the longer you run until you reach a max or run out of stamina, which needs to be relatively high for runners so it's not unfair to them as grievers would easily catch them otherwise.
I'd really like it and a lot of other people would too. I might make it still, I don't know. Might not have enough time. I could build you a maze, though. We could work together with that. I'm a pretty good builder and the things necessary for the game would be easy, such as trees, would pillars and planks to make houses, stone for the maze, the gateway to the door to the lab, and the lab. I'd like to be invited to work with you but I understand either way.
I'd have about 40 characters, randomly selecting one as the player when they spawn.
Thanks again, and hope you accept this idea. It's a big project but you seem extremely determined and I believe in you entirely. Just a few things, don't call it the Maze Runner, and don't clutter the game with too much UI. I think I speak for a lot of people when I say UI cluttering the screen is a bad idea.
Hope you take this into consideration, this is the longest forum post I've ever made and it's exactly 3,451 characters, so that's kind of neat.
-BladeXE
#code while true do print'potato' wait() end |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 22 Jul 2016 01:27 AM |
Dear BladeXE,
Since you took the time to describe your idea in extreme detail, I'll write you a letter in letter format.
This idea has been taken into consideration, it will most likely be made into a game.
I leave you the honor of helping me to come up with the "name of the game", as, as you described... Maze Runner would be a (sorry for my language) crap game... But you have taken it further, since I also can animate, and already have an efficient pathfinding system, it will be easy to make the grievers (to be renamed). Also, your idea is fascinating, and I would also love to play it, for it's survival aspects.
Thanks, Taryo
Post Scriptum: I'll see if you can help me on this project, it wil be labor intensive, and I also speak for the world, UI GETS ****ING ANNOYING (that totally was not a cuss word). |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 22 Jul 2016 09:15 PM |
Usually Simple names are the best, so I think "Labyrinth" would suffice. I think Scythe or something similar would be good for Grievers, and maybe the Maze can just be called the maze and the field is the field and the Gladers are Covants because it sounds decent (Coh - va - nts).
I'd also be thrilled if I could help you build the maze.
kobe |
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Mada754
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| Joined: 22 Jan 2013 |
| Total Posts: 5285 |
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| 22 Jul 2016 09:16 PM |
I'd help with that game
#code if aninja = true then print ('yay') |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 22 Jul 2016 09:32 PM |
You'd have to ask Taryo I might not even help
kobe |
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Mada754
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| Joined: 22 Jan 2013 |
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| 22 Jul 2016 09:34 PM |
The idea sounds awesome though
#code if aninja = true then print ('yay') |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 22 Jul 2016 09:35 PM |
Thanks. I'd always wanted a game like that, it would be really fun.
kobe |
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Taryo
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| Joined: 06 Aug 2011 |
| Total Posts: 496 |
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| 22 Jul 2016 09:44 PM |
I'm working on the maze as of tonight. :P |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 22 Jul 2016 10:12 PM |
Still would be happy to help.
kobe |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 23 Jul 2016 12:33 AM |
| Can I at least help work on the field? I'm a programmer but I know how hard it is two make a game with 2 scripters so I'll just build if you'd let me. |
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