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Re: Most detailed map on roblox, with little to no lag.

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Rakonus is not online. Rakonus
Joined: 19 Dec 2014
Total Posts: 1004
19 Jul 2016 03:36 PM
Okay so, ever since the introduction of MeshParts, some pretty cool things have been made. But what if you made a whole map on blender and transported it to roblox as a single meshpart, there would be little to no lag. Or if your map is too laggy, upload it to lender then reupload it to roblox as a MeshPart.


Leave ideas and thoughts on this below please.


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Otherworldliness is not online. Otherworldliness
Joined: 27 Jun 2016
Total Posts: 3385
19 Jul 2016 03:39 PM
2ManyTriangles.
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wayne2018 is not online. wayne2018
Joined: 04 Jun 2014
Total Posts: 2509
19 Jul 2016 03:41 PM
2ManyTriangles [2]
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UnderworldFPS is not online. UnderworldFPS
Joined: 30 Mar 2016
Total Posts: 706
19 Jul 2016 03:48 PM
2ManyTriangles [3]

Too much time if you inset Part by Part it's not worth it..
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Rakonus is not online. Rakonus
Joined: 19 Dec 2014
Total Posts: 1004
19 Jul 2016 03:54 PM
I completely brainfarted about triangles. lol thank you.


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DRMadness123 is not online. DRMadness123
Joined: 21 Jan 2012
Total Posts: 143
19 Jul 2016 04:15 PM
???????????????? What is "2ManyTriangles"
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Otherworldliness is not online. Otherworldliness
Joined: 27 Jun 2016
Total Posts: 3385
19 Jul 2016 04:16 PM
A MeshPart can only hold up to so many triangles. Once it passes the limit ROBLOX doesn't allow it to be used.

'Triangles' refer to the different parts that make up the mesh.
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Ocks67 is not online. Ocks67
Joined: 07 Mar 2009
Total Posts: 7218
19 Jul 2016 04:25 PM
Plus, meshes don't have 100% accurate collision boxes. So at some points, you yould walk in the air while some other times you would clip thorugh things.
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
19 Jul 2016 04:40 PM
You could upload it in pieces. maybe 6. 4 if its small.
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