Rakonus
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| Joined: 19 Dec 2014 |
| Total Posts: 1004 |
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| 19 Jul 2016 03:36 PM |
Okay so, ever since the introduction of MeshParts, some pretty cool things have been made. But what if you made a whole map on blender and transported it to roblox as a single meshpart, there would be little to no lag. Or if your map is too laggy, upload it to lender then reupload it to roblox as a MeshPart.
Leave ideas and thoughts on this below please.
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wayne2018
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| Joined: 04 Jun 2014 |
| Total Posts: 2509 |
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| 19 Jul 2016 03:48 PM |
2ManyTriangles [3]
Too much time if you inset Part by Part it's not worth it.. |
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Rakonus
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| Joined: 19 Dec 2014 |
| Total Posts: 1004 |
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| 19 Jul 2016 03:54 PM |
I completely brainfarted about triangles. lol thank you.
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| 19 Jul 2016 04:15 PM |
| ???????????????? What is "2ManyTriangles" |
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| 19 Jul 2016 04:16 PM |
A MeshPart can only hold up to so many triangles. Once it passes the limit ROBLOX doesn't allow it to be used.
'Triangles' refer to the different parts that make up the mesh. |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 19 Jul 2016 04:25 PM |
| Plus, meshes don't have 100% accurate collision boxes. So at some points, you yould walk in the air while some other times you would clip thorugh things. |
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| 19 Jul 2016 04:40 PM |
| You could upload it in pieces. maybe 6. 4 if its small. |
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