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| 18 Jul 2016 02:47 PM |
I am making a First Person Shooter game and I need some help making an efficient health system...
Should I use a table to store everyone's health by using remote events to send data?
OR...
or I could simply make a fake humanoid attached to the character and then use remote events to control the humanoid's health.
Anyone have any thought on using a table? |
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biltemma
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| Joined: 13 Jan 2013 |
| Total Posts: 2524 |
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| 18 Jul 2016 02:50 PM |
| you should use a health bar gui |
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| 18 Jul 2016 02:51 PM |
I need a system so I can keep track of ALL the player's healths...
like you easily pointed out, I will use the local player's health value for coding a health GUI .
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| 18 Jul 2016 02:53 PM |
lets say I have 10 players in a game, I wouldn't just store all the health values inside a GUI.
I need a table {} or something |
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