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Re: Player Health System

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NeonTurtle2001 is not online. NeonTurtle2001
Joined: 21 Jul 2013
Total Posts: 232
18 Jul 2016 02:47 PM
I am making a First Person Shooter game and I need some help making an efficient health system...


Should I use a table to store everyone's health by using remote events to send data?



OR...



or I could simply make a fake humanoid attached to the character and then use remote events to control the humanoid's health.


Anyone have any thought on using a table?
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biltemma is not online. biltemma
Joined: 13 Jan 2013
Total Posts: 2524
18 Jul 2016 02:50 PM
you should use a health bar gui
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NeonTurtle2001 is not online. NeonTurtle2001
Joined: 21 Jul 2013
Total Posts: 232
18 Jul 2016 02:51 PM
I need a system so I can keep track of ALL the player's healths...

like you easily pointed out, I will use the local player's health value for coding a health GUI .


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NeonTurtle2001 is not online. NeonTurtle2001
Joined: 21 Jul 2013
Total Posts: 232
18 Jul 2016 02:53 PM
lets say I have 10 players in a game, I wouldn't just store all the health values inside a GUI.

I need a table {} or something
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