jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 15 Jul 2016 08:50 PM |
| https://www.roblox.com/games/453330225/Fort-WIP It's just a very basic outline just the walls for raiders and spawn area, mountains, grass, etc |
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Proscate
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| Joined: 25 Jan 2013 |
| Total Posts: 2919 |
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| 15 Jul 2016 08:53 PM |
gj not bad for first time
BHB| Head Developer |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 15 Jul 2016 08:54 PM |
| Oh yea if anyone has experience with a fort and has any suggestions it would be very appreciated. |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 15 Jul 2016 11:08 PM |
| (Just added more stuff since making this thread) |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 16 Jul 2016 10:16 AM |
| Bump. The tower glitched out or something |
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Insurrect
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| Joined: 04 Oct 2013 |
| Total Posts: 22734 |
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| 16 Jul 2016 10:17 AM |
| its good and btw nice username |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 16 Jul 2016 10:21 AM |
There is a lot of bugfixing required. If I were to improve it I'd add vegetation, because that is always nice. I would also change the ground and wall colors, because those have been overused. You want to toy around with height aswell, because a flat base is never as fun as a base that has hills, caves and maybe valleys. Also add a backdrop, because nobody likes a base randomly floating in space.
i remain, |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 16 Jul 2016 07:48 PM |
| I've added more detail. Rocks, Bridge, a River. Soon adding some towers, hills, and what ever I would be recommended to. |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 17 Jul 2016 08:40 AM |
| Bump come on guys I need some help (: |
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Insurrect
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| Joined: 04 Oct 2013 |
| Total Posts: 22734 |
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| 17 Jul 2016 08:44 AM |
everything is good
add water under the small bridge or w.e also
when going down on that small bridge , add a slope platform so it feels idk .. better |
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| 17 Jul 2016 08:50 AM |
1. Truss, make it like an actual ladder of something. We're not 2013/2014 anymore.
2. Spawns, hide that crap under the ground. We dont want to see those ugly things
3. Water, put water under that bridge, or lava, we like decor.
4. Raider spawn lights can be fixed a little bit not a fan of the shape honestly.
Sorry if I seemed harsh
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 17 Jul 2016 12:36 PM |
Changed truss to a ladder, Spawn are transparent now and a little under ground, added water.
More coming soon thinking of adding like lights in a lighthouse type way but not so large. Also, some towers.
Check it out if you wanna see how my progress is doing and if you have any suggestions! |
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| 17 Jul 2016 12:39 PM |
Remove decals on spawn
The left part of the gate is able to be walked through
For the Imperium! || https://www.roblox.com/My/Groups.aspx?gid=603983 |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 17 Jul 2016 08:02 PM |
Dang today flew by I was at the waterpark, but improvements have been made.
-Decals on spawn removed -The cylinders on the gate were meshes so I took those out and added some solid parts it should be fine now
added: Lights which was an idea of mine to make something like that and some rocks to get on top of the mountains
Leave suggestions or tell me how I'm doing! |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 17 Jul 2016 08:39 PM |
| It's not bad, but it is absolutely nothing spectacular. It's that same fort design that's linear and makes you feel like you're in a big hole in the ground (because you are.) That gets old for me. |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 18 Jul 2016 06:57 AM |
It's not bad, but it is absolutely nothing spectacular. It's that same fort design that's linear and makes you feel like you're in a big hole in the ground (because you are.) That gets old for me.[2]
i remain, |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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| 18 Jul 2016 10:34 AM |
| Updated defender wall added |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 18 Jul 2016 12:43 PM |
gonna copy my old post
If I were to improve it I'd add vegetation, because that is always nice. I would also change the ground and wall colors, because those have been overused. You want to toy around with height aswell, because a flat base is never as fun as a base that has hills, caves and maybe valleys. Also add a backdrop, because nobody likes a base randomly floating in space.
make it happen op
i remain, |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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jarzusky
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| Joined: 15 Feb 2012 |
| Total Posts: 375 |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 19 Jul 2016 06:34 AM |
making progress!
lets get rid of the awful lighting. The place is too dark and dynamic lights are way too bright. It's difficult to get a really good combination of all the variables that make up Lighting, but it really pays off
Also turn off outlines, they generally look bad. Some parts have Inlets and Outlets too, you generally want every part to be Smooth. The water has an insane high speed. The water shouldnt move this fast, if at all
Your spotlights use pointlights instead of spotlights. So yeah lets change that to a spotlight. Also enable shadows on every dynamic light. And imo there is way too much cover, but hey that''s my 2 cents
i remain, |
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