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| 18 Jul 2016 11:23 AM |
script.Parent.Activated:connect(function() if r and not isCurrentlyReloading then r = false local invoke = re:InvokeServer(script.Parent,mouse.Hit.p) if invoke and invoke <= 0 then reload:InvokeServer(script.Parent) r = true else r = true end print(invoke) end end)
i tried using mouse events that changes a value and running a while loop while its true but it doesnt work can someone modify my code so if a player holds down the mouse it will auto-fire and will stop once the players stops pressing the left mouse button
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| 18 Jul 2016 11:29 AM |
nevermind fixed it
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