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| 14 Jul 2016 08:55 PM |
So I have speakers that pump music throughout a restaurant. However when all six play at the same time, it creates a very strange sound. Is it possible that I could have one sound that reaches the entire restaurant.
P.S. I don't want this sound to be played locally. I need it in the game.
Thanks! |
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| 14 Jul 2016 08:59 PM |
| For some reason max and min distance wont change for me. |
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kools
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| Joined: 11 Jan 2009 |
| Total Posts: 1659 |
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| 14 Jul 2016 09:01 PM |
| Change the max distance property of the sound and place it's origin within the center of the restaurant in some invisible way. (You can keep speakers for the looks) |
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| 14 Jul 2016 09:02 PM |
This does nothing.
wait(5) script.Parent.Sound.MinDistance = 0 script.Parent.Sound.MaxDistance = 1000 script.Parent.Sound:Play()
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kools
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| Joined: 11 Jan 2009 |
| Total Posts: 1659 |
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| 14 Jul 2016 09:02 PM |
| Woops these features are unavailable ... |
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| 14 Jul 2016 09:03 PM |
| Ah... so I am... screwed? :D |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 14 Jul 2016 09:08 PM |
| play the sound in the player's currentcamera or startergui |
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| 14 Jul 2016 09:09 PM |
| "P.S. I don't want this sound to be played locally. I need it in the game." |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 14 Jul 2016 09:19 PM |
| Aight... I guess that will work. I just wanted to find a way to play it in the center of the restaurant to give it that fading feel when you want farther away from it. |
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 14 Jul 2016 09:20 PM |
| increase implitude of your vibration |
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kools
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| Joined: 11 Jan 2009 |
| Total Posts: 1659 |
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| 14 Jul 2016 09:21 PM |
You can measure the distance from the player's head to the center of the restaurant and on a render step change the volume of the sound to reflect the change in distance.
I don't want to write it out though .. |
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