Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 06:59 AM |
https://www.youtube.com/watch?v=hNAiNphrvt4
I don't know why this is such low quality despite the fact that I recorded using OBS at 60fps, 1920x1080. Playing back the file on my PC i get perfect quality. Maybe it's not completely processed. Whatever.
- Isosta |
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| 14 Jul 2016 07:09 AM |
| Align the ads better and add a crosshair when you aren't zoomed in |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 07:16 AM |
the ADS is aligned using math, not choice.
I will lower the animation intensity though, it's definitely not my favorite.
Forgot to add a crosshair too
- Isosta |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 07:17 AM |
it can now be played in 1080p.
- Isosta |
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| 14 Jul 2016 01:36 PM |
align the ads by choice then because its a bit offset in the video and that can be fixed
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 07:14 PM |
They're perfectly aligned though.
- Isosta |
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Devin5134
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| Joined: 25 Apr 2008 |
| Total Posts: 7065 |
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| 14 Jul 2016 07:15 PM |
| looks like the gun engine unclear made |
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| 14 Jul 2016 07:16 PM |
oh i didnt realize it was sway on mobile my bad
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 07:16 PM |
@Devin,
which one?
i wish it was as nice as his flux one lmao
Final product will hopefully be better than that.
- Isosta |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 07:17 PM |
oh lol, it's all good.
The gun sway is WAYYYY too overbearing while aiming though
I want auto rifles effective at long range sort of like titanfall, so I'm going to have to reduce it heavily.
- Isosta |
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| 14 Jul 2016 07:18 PM |
@devin
oh isosta knows how to script
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 Jul 2016 07:19 PM |
weapon sway is calculated using this
local getTilt = function(a,b,alpha) local x = 4 * math.sin((A/B)*alpha) local y = 3 * math.sin(alpha) return Vector2.new(x,y) end
and then the returned result is turned into a 3D variable and modified by an intensity level
- Isosta |
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