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Communication between client and server with FE

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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
14 Jul 2016 09:31 AM
Currently I am using the ContextActionService to make a "shift to sprint" script. This works just fine with FilteringEnabled off, but, obviously, does not work as needed with it on. How might I go about making such a script with FilteringEnabled on?
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StrongNuclear is not online. StrongNuclear
Joined: 05 Mar 2016
Total Posts: 963
14 Jul 2016 09:48 AM
Well if your just making them sprint, then you should be able to do this locally right?
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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
14 Jul 2016 09:57 AM
That works just fine for the player sprinting, but FE prevents the sprinting action from replicating from the first player's client to the server and to the other players' clients. So, for everyone else, that player isn't sprinting at all.

[ George Orwell taught me math! 2 + 2 = 5 ]
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StrongNuclear is not online. StrongNuclear
Joined: 05 Mar 2016
Total Posts: 963
14 Jul 2016 10:13 AM

If your just changing the speed on the client then the server should be able to see it.

Unless I am getting confused and you do need remote events to interact between the player and character. Guess that would make sense since player is local and character is server.
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