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| 12 Jul 2016 03:13 AM |
that isnt coroutines or http
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| 12 Jul 2016 03:14 AM |
tbh coroutines get very confusing Think of them as functions you can thread |
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| 12 Jul 2016 03:14 AM |
| How to make a virus that stays hidden for 5 days and then executes and keeps destroying everything in the GAME only not studios. |
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| 12 Jul 2016 03:15 AM |
"Think of them as functions you can thread"
coroutine.yield() print'wot'
"How to make a virus that stays hidden for 5 days and then executes and keeps destroying everything in the GAME only not studios."
plugins
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| 12 Jul 2016 03:16 AM |
| Epik how to do it with scripts? It is possible. |
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| 12 Jul 2016 03:16 AM |
I almost never use corou tines use Spawn(function() end) and you're good |
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| 12 Jul 2016 03:17 AM |
"Epik how to do it with scripts? It is possible."
it cant stay hidden tho they might suddenly find it
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| 12 Jul 2016 03:17 AM |
| Crystal using spawn has it's cons |
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| 12 Jul 2016 03:17 AM |
| for the most part it works tho |
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| 12 Jul 2016 03:18 AM |
$.get('https://forum.roblox.com/Forum/ShowPost.aspx?PostID=193444705',function(data){ console.log($('.normalTextSmall',data).text()) })
"True Story" - Tai Lopez |
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| 12 Jul 2016 03:21 AM |
Epik, ROBLOX made it so when you parent a script to a Service that is invisible in Explorer such as RunService or PathfindingService etc, it won't execute and stay hidden. When you want to execute it, you'd just parent it to the visible services and it'll start working. That way you can hide these scripts.
I actually have a plan on making a virus that can stay hidden, execute after a set time of period and only execute in game not studio. |
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| 12 Jul 2016 03:22 AM |
"Epik, ROBLOX made it so when you parent a script to a Service that is invisible in Explorer such as RunService or PathfindingService etc, it won't execute and stay hidden. When you want to execute it, you'd just parent it to the visible services and it'll start working. That way you can hide these scripts.
I actually have a plan on making a virus that can stay hidden, execute after a set time of period and only execute in game not studio."
asd
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| 12 Jul 2016 03:43 AM |
@Andy
Did you know that Apple's shuffle program used to use true randomness (or extremely close, anyway) but stopped because users thought there were patterns and it wasn't truly random? Apple made it so that it emulated randomness but wasn't actually random.
I don't think it's a problem in the randomizer, I think it's just a natural problem with randomness.
"True Story" - Tai Lopez |
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