Robotz04
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| Joined: 25 Feb 2011 |
| Total Posts: 6369 |
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| 07 Jul 2016 01:40 PM |
This is the most annoying problem I always have. When I'm trying to change the mesh to a gun or a sword, the mesh goes upside down. Even when I rotate the brick, it dosent change anything. Any suggestions?
Thx |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 07 Jul 2016 01:45 PM |
rotating the brick the mesh is in is the only way
My siggy is a lie |
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Robotz04
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| Joined: 25 Feb 2011 |
| Total Posts: 6369 |
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| 07 Jul 2016 01:47 PM |
| Thats not even a way. So there's no way doing that? |
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dave2011
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| Joined: 02 Oct 2010 |
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| 07 Jul 2016 01:47 PM |
yes it is a way
My siggy is a lie |
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Robotz04
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| Joined: 25 Feb 2011 |
| Total Posts: 6369 |
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| 07 Jul 2016 01:49 PM |
| Not for the tools. When you rotate the brick and you test the tool, still same thing |
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dave2011
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| Joined: 02 Oct 2010 |
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| 07 Jul 2016 01:51 PM |
rotate the handle with the properties in the tool
My siggy is a lie |
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Robotz04
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| Joined: 25 Feb 2011 |
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fret13103
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| Joined: 15 Mar 2010 |
| Total Posts: 881 |
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| 09 Jul 2016 09:09 AM |
| rotate the handle with the properties in the tool. |
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Robotz04
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| Joined: 25 Feb 2011 |
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| 10 Jul 2016 10:50 AM |
Change ToolGrip and GripRight and GripForwards and things like that, using a rotation matrix. You can see it explained here. http://wiki.roblox.com/index.php?title=User:MrNicNac/CFrame_Cheat_Sheet/proto
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Robotz04
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| Joined: 25 Feb 2011 |
| Total Posts: 6369 |
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| 10 Jul 2016 10:51 AM |
| Thx very much, ur actually the one who knows how 2 answeer. U saved my life thxxxxxx |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 10 Jul 2016 10:56 AM |
Everyone answered properly. :) Same with decals, they have a fixed orientation when put on a part. Affecting this part is the only way to affect the placement/rotation of the mesh, whether you adjust the grips of the tool it's in, or the brick itself. |
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