Hydrablox
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| Joined: 03 Nov 2009 |
| Total Posts: 1874 |
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| 02 Jul 2016 03:46 PM |
The MeshPart is a physically simulated mesh that supports the upload of custom meshes with its MeshID property.
That which gives these objects their shape is their MeshID that is generated in Roblox Studio when a custom mesh is uploaded, we could also put in an existing MeshID and it would work fine in Roblox Studio.
But if we try to change the MeshID of the MeshPart object inside a running game with a script, it doesn't work because the Wiki says the MeshID property is "unscriptable", is there a reason for this and if not can it be made scriptable?
This is interesting because we could insert our own custom meshes inside games, take building games for instance
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DinoAndy
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| Joined: 27 Feb 2010 |
| Total Posts: 53 |
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| 02 Jul 2016 03:47 PM |
| Support! I honestly don't see why this isn't a thing. |
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Scival
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| Joined: 23 Jul 2011 |
| Total Posts: 252 |
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gre4ka
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| Joined: 29 Oct 2013 |
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JDLENL
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| Joined: 23 Dec 2009 |
| Total Posts: 1109 |
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| 02 Jul 2016 03:50 PM |
lmao hydra you just stole xenon's post shame on you
support.
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GoldDim
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| Joined: 26 Apr 2012 |
| Total Posts: 61 |
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| 02 Jul 2016 03:53 PM |
I'm only supporting because hydra aka my brother forced my to.
Support?
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| 02 Jul 2016 03:57 PM |
Stolen post... For shameeeeeeee
Souport |
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Uruquizas
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| Joined: 31 Jul 2009 |
| Total Posts: 442 |
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| 05 Jul 2016 11:21 AM |
took xenon's idea you nerd. oh well
support |
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| 05 Jul 2016 11:28 AM |
| Yes, there is a reason. MeshParts are special because you aren't just changing the look of the part, but the mesh actually has its own collision model. That model can't be re-computed during run-time (when the game is running). |
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ICP2123
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| Joined: 19 Jun 2015 |
| Total Posts: 784 |
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| 05 Jul 2016 01:16 PM |
support
ICP2123™ confirmed for biggest nerd
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zappy00
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| Joined: 02 May 2009 |
| Total Posts: 7091 |
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MaxR3d
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| Joined: 28 Aug 2010 |
| Total Posts: 6 |
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| 07 Jul 2016 04:34 AM |
| I would love to see this, support. |
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