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| 06 Jul 2016 03:13 PM |
Has it even been done before? Just curious. Might try my hand at it. If it exists, post a link to the game page. |
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| 06 Jul 2016 03:19 PM |
| Yes, but ROBLOXs networking makes it near impossible to create a good MOBA. |
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| 06 Jul 2016 03:20 PM |
| Yes to it's possible. Idk if it's done before. If it has, it most likely didn't catch on due to ROBLOXs networking being quite bad. |
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| 06 Jul 2016 03:23 PM |
Davidii apparently made one I did an x-post to RT and found that out.
How bad are we talking about?
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| 06 Jul 2016 03:26 PM |
"ROBLOXs networking makes it near impossible"
Nah. It's definitely possible. 10 Hz isn't THAT bad. |
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| 06 Jul 2016 03:27 PM |
Hmmmm. Is that a benchmark or average? |
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| 06 Jul 2016 03:29 PM |
| Well to make a good game, stuff would have to be pretty decently fast so players don't rage and get annoyed due to latency. But some/most ROBLOX users connection to ROBLOX is quite bad. |
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| 06 Jul 2016 03:30 PM |
Its been done, and it wouldnt be hard at all lmao
It's simple physics R$26,272 |
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| 06 Jul 2016 03:35 PM |
| Actually Roblox's refresh/update rate is erratic. So is its remote event receive rate. But as long as you have reliable extrapolation methods, and write your game in a way so as to allow extrapolation for .2-.3 seconds at a time, things should pretty much always be okay. |
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| 06 Jul 2016 03:36 PM |
| ^ That's when using remote events/functions to replicate stuff in your game. |
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| 06 Jul 2016 03:36 PM |
^ You should always use those no matter what when deving a game
It's simple physics R$26,272 |
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| 06 Jul 2016 03:39 PM |
| No, I'm talking about using them for replicating ALL primary aspects of your game, and now using Roblox's integrated propagation system. |
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| 06 Jul 2016 03:39 PM |
ohhh i see
It's simple physics R$26,272 |
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| 06 Jul 2016 03:45 PM |
| You'd have to replicate everything yourself if you want to use any extrapolation methods, 'cause Roblox's replication code isn't editable. So you'd have to abandon it in all relevant areas. |
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| 06 Jul 2016 04:40 PM |
| Can you clarify what you mean by replication? |
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| 06 Jul 2016 05:14 PM |
| The replication of aspects of the localplayer's environment on other clients. |
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