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Re: Get players in Match

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xXLegendarySoldierXx is not online. xXLegendarySoldierXx
Joined: 22 Mar 2012
Total Posts: 551
05 Jul 2016 06:32 AM
So, I have tried a thousand times and I can never find a good way to do this. When the match starts, I want a way to get all the players that were teleported into the match and not the ones still on the Custom Character, or Menu. Any help? All help is useful!
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KingJacko is not online. KingJacko
Joined: 20 Jun 2008
Total Posts: 3944
05 Jul 2016 06:33 AM
Have a value that is a notion of where they are, and only teleport those ones.
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xXLegendarySoldierXx is not online. xXLegendarySoldierXx
Joined: 22 Mar 2012
Total Posts: 551
05 Jul 2016 06:36 AM
Seems a bit complicated. Do you have a better way?
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KingJacko is not online. KingJacko
Joined: 20 Jun 2008
Total Posts: 3944
05 Jul 2016 06:42 AM
nono i just really didnt say that quite well.

When the player joins, add a value(string or integer)
When the player goes into menu or match, you change that value
then when the match is over you can do an if statement and only teleport the players in the match or whatever you wanted
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TheM0rt0nator is not online. TheM0rt0nator
Joined: 16 Aug 2014
Total Posts: 387
05 Jul 2016 06:43 AM
That's not complicated. When they enter the game insert a string value into the player. Then when they are teleported to the game change the value to "Playing", and if they're not playing have the value as "NotPlaying" and then use if statements to BC check it.
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xXLegendarySoldierXx is not online. xXLegendarySoldierXx
Joined: 22 Mar 2012
Total Posts: 551
05 Jul 2016 06:51 AM
Ohhh okay, that makes much more sense! That is actually a really good way. Thanks!
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Vrakos is not online. Vrakos
Joined: 26 Apr 2009
Total Posts: 3494
05 Jul 2016 06:56 AM
A boolean value is probably best to use. Much easier to work with.


Vrakos | This is a signature.
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