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| 05 Jul 2016 06:32 AM |
| So, I have tried a thousand times and I can never find a good way to do this. When the match starts, I want a way to get all the players that were teleported into the match and not the ones still on the Custom Character, or Menu. Any help? All help is useful! |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 05 Jul 2016 06:33 AM |
| Have a value that is a notion of where they are, and only teleport those ones. |
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| 05 Jul 2016 06:36 AM |
| Seems a bit complicated. Do you have a better way? |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 05 Jul 2016 06:42 AM |
nono i just really didnt say that quite well.
When the player joins, add a value(string or integer) When the player goes into menu or match, you change that value then when the match is over you can do an if statement and only teleport the players in the match or whatever you wanted |
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| 05 Jul 2016 06:43 AM |
| That's not complicated. When they enter the game insert a string value into the player. Then when they are teleported to the game change the value to "Playing", and if they're not playing have the value as "NotPlaying" and then use if statements to BC check it. |
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| 05 Jul 2016 06:51 AM |
| Ohhh okay, that makes much more sense! That is actually a really good way. Thanks! |
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Vrakos
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| Joined: 26 Apr 2009 |
| Total Posts: 3494 |
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| 05 Jul 2016 06:56 AM |
A boolean value is probably best to use. Much easier to work with.
Vrakos | This is a signature. |
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