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Re: In fe you can kick a player locally?

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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
04 Jul 2016 07:38 PM
True? (off the own* players client) not others.
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Veulix is not online. Veulix
Joined: 24 Dec 2011
Total Posts: 202
04 Jul 2016 07:41 PM
Shut it kiddo
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
04 Jul 2016 07:42 PM
df?
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unwarranted is not online. unwarranted
Joined: 05 Jun 2009
Total Posts: 1087
04 Jul 2016 07:43 PM
test it?
use :Kick() locally, then on the server
and see if there's any difference


mom wheres the spaghetti | R$18,851
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mudkip99 is not online. mudkip99
Joined: 17 Jun 2008
Total Posts: 3362
04 Jul 2016 07:45 PM
Needs to be a server script. Kicking locally only removes their character model without disconnecting their client.
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Cinnace is not online. Cinnace
Joined: 21 Jun 2016
Total Posts: 370
04 Jul 2016 07:46 PM
Pretty sure Kohl's Admin was updated from a local script because the client could still read chat and stuff despite being removed from the game; It didn't fully disconnect the client.


- Cinnace
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DurstAuric is online. DurstAuric
Joined: 12 May 2009
Total Posts: 8066
04 Jul 2016 07:55 PM
You can't kick a player locally anyway. Not sure why FE will change the outcome.


-=[ RAP: 345,441 || DurstAuric; the narb of ROBLOX ]=-
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DarthStrantax is not online. DarthStrantax
Joined: 31 May 2011
Total Posts: 2610
04 Jul 2016 08:21 PM
if you do it appears as if they are kicked on your client but they can still interact with the server on everyone elses client, and there character can do stuff still.
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TheeDeathCaster is not online. TheeDeathCaster
Joined: 19 Jun 2011
Total Posts: 1191
04 Jul 2016 10:06 PM
@Cinnace 1. Kohl's admin doesn't use a localscript to update the main script; you can find the updater within the admin itself. 2. The reason it still worked when updated, and re-add is because it uses the for loop, and re-connects the clients' chats from there.


Now, look up in the upper-right corner of your screen, that red box there: that's the door.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
04 Jul 2016 10:07 PM
@OP No. You can't.


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Cinnace is not online. Cinnace
Joined: 21 Jun 2016
Total Posts: 370
04 Jul 2016 10:26 PM
"@Cinnace 1. Kohl's admin doesn't use a localscript to update the main script; you can find the updater within the admin itself. 2. The reason it still worked when updated, and re-add is because it uses the for loop, and re-connects the clients' chats from there."


I was referring to the older iteration.



- Cinnace
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DarthStrantax is not online. DarthStrantax
Joined: 31 May 2011
Total Posts: 2610
04 Jul 2016 10:59 PM
if its kohls it couldve :loadasset'd the new version in and kicked them since thats a server script.
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TheeDeathCaster is not online. TheeDeathCaster
Joined: 19 Jun 2011
Total Posts: 1191
04 Jul 2016 11:10 PM
@Cinnace Both his V1 & V2 use the same method to reconnect the Chatted event. :/

And what 'older iteration' are you referring to? The only one I can think of is the for loop iterating through the Players service, and reconnecting the Chatted event to players when the script starts. (Yes, including when the script is re-added, or 'updated' if you prefer; how do you think AC creators check their admin in studio?)


Now, look up in the upper-right corner of your screen, that red box there: that's the door.
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
05 Jul 2016 03:14 PM
@Time, thank you for a real answer.
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