pspjohn1
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| Joined: 08 Nov 2008 |
| Total Posts: 10816 |
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| 04 Jul 2016 06:26 PM |
^
So which clans r cuhl right now |
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Insurrect
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| Joined: 04 Oct 2013 |
| Total Posts: 22734 |
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| 04 Jul 2016 06:27 PM |
Meshes
Previously Pyrosen / Pyromethius |
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Contriox
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| Joined: 09 Feb 2014 |
| Total Posts: 1970 |
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sgtbyrne
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| Joined: 17 Feb 2010 |
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alexshi
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| Joined: 30 Mar 2013 |
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| 04 Jul 2016 06:27 PM |
ACCORDING TO PSPJOHN1'S SPEECH, ONE OF THEM WAS-\
ok fine, meshparts.
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| 04 Jul 2016 06:31 PM |
in terms of what?
if you just add a mesh to a regular brick that isnt going to change anything
if you mean using the new meshes instead of building things? yes definitely meshes
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Theta0
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| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
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| 04 Jul 2016 06:32 PM |
| what are you using them for |
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tadcool
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| Joined: 24 May 2009 |
| Total Posts: 4244 |
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| 04 Jul 2016 06:34 PM |
Meshes. It consists of 1 part, don't believe any other kids they don't know what a mesh is.
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tadcool
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| Joined: 24 May 2009 |
| Total Posts: 4244 |
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| 04 Jul 2016 06:34 PM |
"So which clans r cuhl right now"
Tad's Cobras
>:D
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| 04 Jul 2016 06:35 PM |
| real video games dont use bricks stacked on top of eachother |
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| 04 Jul 2016 06:36 PM |
| tad's a little edgy nerd ecks dee |
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tadcool
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| Joined: 24 May 2009 |
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| 04 Jul 2016 06:37 PM |
hey guys just so you are aware you can stick meshes inside of regular bricks o_o thats why sometimes you cant walk up wedges and such so depending on how or what he wants to use meshes for you might have no idea what hes talking about
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tadcool
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| Joined: 24 May 2009 |
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| 04 Jul 2016 06:37 PM |
He's talking about "Mesh-Part" and or "file-Mesh"
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Artavios
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| Joined: 08 May 2013 |
| Total Posts: 9625 |
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| 04 Jul 2016 06:37 PM |
actually @tad
they don't even consist of a brick they're polygons thousands of them most of the time |
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| 04 Jul 2016 06:45 PM |
He's talking about "Mesh-Part" and or "file-Mesh"
you mean the mesh you can shove into any brick and from there is where you decide to use mesh primitives or add file meshes?
you arent a developer i dont know what youre trying to debate homie if he is trying to use the new meshes they added to reduce part count yes 100% less lag but if he is putting meshes into regular bricks because he thinks theyr educe lag thats a negative
reduce part count = good add meshes into every brick = bad
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Theta0
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| Joined: 09 Feb 2011 |
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| 04 Jul 2016 06:46 PM |
bricks are better
but if you need meshes, use in moderation
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pspjohn1
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| Joined: 08 Nov 2008 |
| Total Posts: 10816 |
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| 04 Jul 2016 06:52 PM |
Building a clothing store for https://www.roblox.com/My/Groups.aspx?gid=2764354
Thanks for the replies |
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Theta0
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| Joined: 09 Feb 2011 |
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| 04 Jul 2016 07:01 PM |
Ah okay tldr Meshes take more computing power than regular bricks because they are more complex
If what you are trying to accomplish for a certain model requires alot of bricks, use a meshpart or mesh
If it only requires a few bricks to accomplish your goal, use bricks
good for meshes guns tree leaves tools that require multiple parts |
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pspjohn1
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| Joined: 08 Nov 2008 |
| Total Posts: 10816 |
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Theta0
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| Joined: 09 Feb 2011 |
| Total Posts: 40750 |
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| 04 Jul 2016 07:23 PM |
np
if you got any questions pm me |
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| 04 Jul 2016 07:27 PM |
@psp i'll sell u supreme fashions stores >:)
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Vexarch
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| Joined: 24 May 2009 |
| Total Posts: 7191 |
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| 04 Jul 2016 07:45 PM |
basically if you take a roblox model, import and export as a mesh that won't decrease lag at all because the polygon count stays the same
it really depends on how you're using them, but you can at least help reduce lag with MeshParts by setting their CollisionFidelity to box. |
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