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| 04 Jul 2016 05:12 PM |
I've been trying to debug this for 2 days straight and I still don't know what the problem is.
The Problem:
After one round, when you're in a map, the game ends really quick. During the two days when I was fixing the MainScript, I didn't knew what I was doing so today I figured it out: It was the values.
You see the values (Around 7 which are bool values) after they're done for 1 round, they're set to true. That was causing the problem so how do I fix it? (sorry if the paragraph is kinda confusing)
Main Script (Part of it:)
function GameTime() gt.Value = "Round" print("Round is starting..") wait(0.1) for i = gametime, 1, -1 do GT.Value = i wait(1) if game.Workspace.AllGeneratorsActivated.Value == true then if game.Workspace.Generator1Activated.Value == true then if game.Workspace.Generator2Activated.Value == true then if game.Workspace.Generator3Activated.Value == true then if game.Workspace.GameEnd.Value == true then if game.Workspace.NoGeneratorsActivated.Value == false then if game.Workspace.VerifyingGenerators.Value == true then GameEnd() end end end end end end end end end
function GameEnd() print("Game has ended..") gt.Value = "Game end" for i = 10, 1, -1 do GT.Value = i wait(1) end gt.Value = " " GT.Value = " " randommap:Destroy() if game.Workspace.AllGeneratorsActivated.Value == true then if game.Workspace.Generator1Activated.Value == true then if game.Workspace.Generator2Activated.Value == true then if game.Workspace.Generator3Activated.Value == true then if game.Workspace.GameEnd.Value == true then if game.Workspace.NoGeneratorsActivated.Value == false then if game.Workspace.VerifyingGenerators.Value == true then CheckingForSurvivors() end end end end end end end end
Can someone help? |
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| 04 Jul 2016 05:13 PM |
| I want the bool values to be set to false after they're done with a round. |
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:20 PM |
This code is so bad it's not worth fixing, tell us what you're trying to do.
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| 04 Jul 2016 05:22 PM |
@Dev
"I want the bool values to be set to false after they're done with a round."
"After one round, when you're in a map, the game ends really quick. During the two days when I was fixing the MainScript, I didn't knew what I was doing so today I figured it out: It was the values.
You see the values (Around 7 which are bool values) after they're done for 1 round, they're set to true. That was causing the problem so how do I fix it? (sorry if the paragraph is kinda confusing)" |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 04 Jul 2016 05:23 PM |
I didn't ask what the code is trying to do I asked what are you trying to do.
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:25 PM |
So you're trying to make a round system to change out maps and teleport players in right?
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| 04 Jul 2016 05:27 PM |
"This code is so bad it's not worth fixing, tell us what you're trying to do."
get out if you're not going to help him
this is a forum for scripting help mainly
and don't even try to quote the sticky, it's entirely inaccurate with the posts that are here
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| 04 Jul 2016 05:29 PM |
@Dev
oml
This bug only happens when a round ends, I already scripted the round system, can't you read? |
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:30 PM |
Nar if you had half a brain you would know i'm trying to show him a better way not fix this ugly mess, idiot.
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| 04 Jul 2016 05:31 PM |
"Nar if you had half a brain you would know i'm trying to show him a better way not fix this ugly mess, idiot."
if you had any sort of intelligence you would realize his code is perfectly fine the way it is
you probably can't read it because you're a dimwitted idiot |
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:31 PM |
Love how you post and not help hypocritical moron.
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| 04 Jul 2016 05:32 PM |
"Love how you post and not help hypocritical moron."
i'm not the one being negative to op
being neutal> being an arse hole |
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| 04 Jul 2016 05:34 PM |
in your game end script, after all the value checking, wouldn't you set them all to false after that
so like, after the GeneratorVerified thingy in the game end script you would now set them all to false |
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:35 PM |
If you had a brain you would know i'm not being negative to him in any way you ignorant buffoon. I'm simply trying to ask him what he's trying to do then re-make his code so it doesn't require all of those values. If you knew anything about coding you would know it's always better to be more efficient, sorry that you're that dumb and you have to troll and flame people for knowing more then you.
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| 04 Jul 2016 05:36 PM |
"If you had a brain you would know i'm not being negative to him in any way you ignorant buffoon. I'm simply trying to ask him what he's trying to do then re-make his code so it doesn't require all of those values. If you knew anything about coding you would know it's always better to be more efficient, sorry that you're that dumb and you have to troll and flame people for knowing more then you."
look at your first post
you insulted his code for absolutely no reason when it's fine
you're the one at fault here lol |
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:36 PM |
That's like telling someone to use duct tape to repair a leak instead of getting a new line. LOL
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DevVince
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| Joined: 08 Nov 2008 |
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| 04 Jul 2016 05:38 PM |
Once again sir brain dead, nothing negative about pointing out facts, sorry you're such and ignorant brat.
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| 04 Jul 2016 05:38 PM |
"That's like telling someone to use duct tape to repair a leak instead of getting a new line. LOL"
how
his code is fine??
if he can use it and have a 100% working game then why do you need to insult his code
you should really take "Dev" out of your name
you bring shame to all developers with your attitude |
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| 04 Jul 2016 05:39 PM |
"This code is so bad it's not worth fixing, tell us what you're trying to do. "
you called it bad
bad:
"failing to reach an acceptable standard "
the code is obviously reaching an acceptable standard if it runs perfectly fine
also, calling it worth not fixing is just being an ass
do you not get it yet |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 04 Jul 2016 05:40 PM |
Trying to change the topic just shows how ignorant you are. Just because something works, doesn't mean it's good as is and is also a bad habit to pick up coding like that. You're just an idiot troll with little knowledge of coding so if you're not here to help go to OT.
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Tynezz
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| Joined: 28 Apr 2014 |
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| 04 Jul 2016 05:40 PM |
| if you seriously say this code is bad and not worth fixing take that dev out of your name |
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| 04 Jul 2016 05:41 PM |
"Trying to change the topic just shows how ignorant you are. Just because something works, doesn't mean it's good as is and is also a bad habit to pick up coding like that. You're just an idiot troll with little knowledge of coding so if you're not here to help go to OT. "
if something works it means it was coded with zero errors
that's a very acceptable standard
"idiot troll"
i help people all day here and they appreciate it a lot
is op appreciating you
i don't think so
quote op to you:
"Can you not read?" |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 04 Jul 2016 05:44 PM |
Theses kids thinks because it works it's good. xD
if game.Workspace.AllGeneratorsActivated.Value == true then if game.Workspace.Generator1Activated.Value == true then if game.Workspace.Generator2Activated.Value == true then if game.Workspace.Generator3Activated.Value == true then if game.Workspace.GameEnd.Value == true then if game.Workspace.NoGeneratorsActivated.Value == false then if game.Workspace.VerifyingGenerators.Value == true then GameEnd() end end end end end end end suree... Low IQ and ignorance mixed... What needs to be done is the whole script needs re-making because there's no reason for most of the values in it and there is a lot that can be improved, just because you learned coding yesterday doesn't mean you know everything. "It works so it's perfect." LOL
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| 04 Jul 2016 05:46 PM |
"Theses kids thinks because it works it's good. xD"
this guy thinks having an ego balloon ready to pop because of all the air in it is an astounding quality
did you think, maybe, for a second
that no one likes people that have an overconfident sense of arrogance
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