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Re: Miner's Haven is awful... and here's why

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KFIRE0 is not online. KFIRE0
Joined: 16 May 2015
Total Posts: 235
13 Jun 2015 07:32 PM
Miner's Haven has a great map. That's the only thing "great" about it.
It's boring, time consuming, and honestly feels like a mobile game.

To be fair, it's been a while since I've seen a tycoon done "right". Various roblox "tycoons" have surfaced over the years, when really you're just waiting for little bricks to go through a conveyor which for some reason gives you money (sound familiar?), so you can step on other bricks which build the tycoon for you. It's just a whole bunch of waiting. Those games suck. But Miner's Haven... oh no, Miner's Haven does it COMPLETELY differently (obvious sarcasm is obvious).

This time round, instead of building a military fortress or your own brand spanking new, top of the line mansion... you build a... brick dispensing factory?

You basically build a whole bunch of "mines" on a base plate, which generate different "ores", which go through conveyors, which go into "furnaces"... basically its a generic roblox tycoon game, except it's hiding behind the format of a REAL tycoon.

The mines (which really don't look like mines) are just massive metal arms which poop out little ores, the ores are just different colored bricks, and the furnaces are... little pools of lava?
And somehow by throwing your "ores" into the lava, you get money... yep, straight up thousands of dollars for burning and destroying precious bricks.

It's trying to be a "cool" game by giving players different kinds of mines and furnaces and conveyors, but really, what's so "cool" about getting a rare brick dispenser, or a rare pool of lava which looks slightly less like a pool of lava.

And it's so much like a mobile game.

There are actually MICRO-TRANSACTIONS. No-one wants to wait on their PC for hours and hours just so they can burn enough bricks to get a "rare" conveyor belt, so of course, the guy adds MICRO-TRANSACTIONS to basically ruin the point of the game...

If this was a mobile game, something you could leave and come back to with tons of cash, it wouldn't be so bad... but it's not. If you leave the game, nothing changes from where you left off, so the game is basically just a waiting simulator...

It's also really slow and buggy to place things down. Its very fidgety and hard to control the placement of your brick dispensers, so overall, the game just doesn't cut it.

If you're thinking of trying this game... don't. Save your time and your dignity by playing a cooler game like Survivalist or Ripull's minigames.

And before you tell me the game was "just released", he isn't going to change the WHOLE concept of the game, the style of the brick dispensers, etc. He might be able to fix the glitchy placement, but other than that, the game is awful.

4/10
Still better than Roblox Dodegball

Roblox Dodegball review:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=164386029
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ShadowZarr is not online. ShadowZarr
Joined: 29 May 2013
Total Posts: 1213
13 Jun 2015 07:32 PM
Atleast its better than stepping on circles the whole time


dont trust anyone (ง ͠° ͟ل͜ ͡°)ง
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gruntmaster1217 is not online. gruntmaster1217
Joined: 03 Oct 2010
Total Posts: 21355
13 Jun 2015 07:32 PM
i understand the mobile part
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zejerem is not online. zejerem
Joined: 13 May 2011
Total Posts: 46111
13 Jun 2015 07:33 PM
tldr version: The game is freemium and freemium isn't free.
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KFIRE0 is not online. KFIRE0
Joined: 16 May 2015
Total Posts: 235
13 Jun 2015 07:33 PM
Not to mention people can also shoot you, which is of course really annoying when you're trying to play any game not related in any way to guns...
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mooshroom24 is not online. mooshroom24
Joined: 20 May 2013
Total Posts: 5860
13 Jun 2015 07:33 PM
Tl:Dr virson- It's not fun


Best Group 2k15 http://www.roblox.com/My/Groups.aspx?gid=2591647
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SirDapper is not online. SirDapper
Joined: 01 Sep 2011
Total Posts: 3477
13 Jun 2015 07:33 PM
you expected alot from that game... that's disappointing
between the overhype and the garbage ads i dont even want to play it

also the only reason why roblox dodgeball is bad is because of lack of content and lag.
that gets fixed and added in the future so just wait


My Siggy Can Jiggy ヽ༼Ὸل͜ຈ༽ノ
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zejerem is not online. zejerem
Joined: 13 May 2011
Total Posts: 46111
13 Jun 2015 07:34 PM
The new physics engine is going to make the dodgeball game a lot better.
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KFIRE0 is not online. KFIRE0
Joined: 16 May 2015
Total Posts: 235
13 Jun 2015 07:45 PM
@SirDapper

I honestly expected very little from Miner's Haven. It was just so overhyped even before release that I knew it would immediately make front page and I needed to make a review about it to expose it for it's horrible gameplay.
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combiners is not online. combiners
Joined: 05 Aug 2009
Total Posts: 6466
13 Jun 2015 07:46 PM
I gave up after spending an hour straight on the game, just to find out that's how long it took me to get 100 points... I need 1k just to get anywhere... I'm not wasting that much time...
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BossfightX is not online. BossfightX
Joined: 06 Feb 2010
Total Posts: 2962
13 Jun 2015 07:47 PM
Well, it WAS good that it was made by a group instead one person itself. I do have to agree with you though.
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dude947 is not online. dude947
Joined: 03 May 2009
Total Posts: 682
13 Jun 2015 07:55 PM
Though I completely disagree with this review.

I've played it since it's release, with a 40-45 min break, and I've accumulated over 17k Player Points & $1.2B
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qpalzm112 is not online. qpalzm112
Joined: 13 Jul 2012
Total Posts: 982
13 Jun 2015 08:01 PM
Then play pool tycoon 4 or something like that
You make ur own water park and u get money from water not conveyors
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Daslon is not online. Daslon
Joined: 11 Aug 2014
Total Posts: 1110
13 Jun 2015 08:11 PM
tl;dr


4ork3 February 11 2012 - May 4 2015 (+1553 posts) Thereal4ork3's alt.
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SomeTrollingGuy90 is not online. SomeTrollingGuy90
Joined: 12 Mar 2010
Total Posts: 6539
13 Jun 2015 08:18 PM
So the game is basically a Tycoon with a Silver Gloss placed over it in order to hide the fact that's it's a very simple tycoon?
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SirDapper is not online. SirDapper
Joined: 01 Sep 2011
Total Posts: 3477
13 Jun 2015 08:19 PM
true


My Siggy Can Jiggy ヽ༼Ὸل͜ຈ༽ノ
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117Shadow is not online. 117Shadow
Joined: 22 May 2010
Total Posts: 1926
13 Jun 2015 08:20 PM
"Then play pool tycoon 4 or something like that
You make ur own water park and u get money from water not conveyors"

haha..hahahahah.....ahhahahah

thats a funny joke dood


im tangled in strings
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XxBladefuryxX is not online. XxBladefuryxX
Joined: 25 Nov 2011
Total Posts: 8079
13 Jun 2015 08:24 PM
You did not mention the Player Points required to do anything.


~ Can I haz Chez Burger Pl0x?
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snsnn123 is not online. snsnn123
Joined: 22 Apr 2011
Total Posts: 6116
13 Jun 2015 08:24 PM
Even though i tottally agree, I still play the game.
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ChemistryStudent is not online. ChemistryStudent
Joined: 19 Aug 2010
Total Posts: 7469
13 Jun 2015 08:27 PM
It gets more interesting over 2k (I think) points, where you have actual strategy with limit-bound ore upgraders and larger ranger of furnace and miner types. Maximising income becomes something you can do as a challenge at this point; Balancing aspects of the system is something that has to be done well in order to prevent waiting too long - even with mathematics if you want to go tryhard.

Firstly you have to make sure the ore limit does not reach its maximum. Limit upgrades become impractically expensive very quickly, so they can't be solely used. Faster conveyor belts aid this as they get ore to the furnaces more quickly - reducing how densely packed the ore is on the belt. Worth mentioning shielded conveyors are essential in busy points. A secondary way of reducing ore count is to reduce the distance the ore has to travel for the same effect. Travel distance is something to be minimised in designs.

A third, more obvious approach for staying out ore limit would be to use slower, but higher ore worth miners. However, this gives us another factor to balance. Efficient ore upgrading machines have a upper limit for what value ore they can process. Of course it is out of reach when you only refine something once, but ideally you want to refine something up to the maximum before putting it into the furnace for maximum efficiency. Having a low ore count isn't ideal once you have a setup which is able to upgrade something to the upgrader's (or upgraders') limit.

That's one of the things you have to keep in balance explained. I could write more about maximising ore worth as well as the pros and cons of each miner/ furnace/ conveyor/ refiner type.
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FixItWithDuctTape is not online. FixItWithDuctTape
Joined: 21 Jun 2011
Total Posts: 4246
14 Jun 2015 07:31 AM
The great wall of text!
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SpazzMan502 is not online. SpazzMan502
Joined: 01 Aug 2013
Total Posts: 2397
03 Jul 2015 11:16 PM
ok you don't like tycoons
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CatfishZealot is not online. CatfishZealot
Joined: 15 Sep 2011
Total Posts: 2482
03 Jul 2015 11:18 PM
The only tycoon I like to Pool Tycoon. But that's the closest I'll ever get to a decent water park tycoon. (RCT3 Soaked is weird imo.)



I don't proof-read my posts.
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Neverblade is online. Neverblade
Joined: 22 Jun 2010
Total Posts: 2762
03 Jul 2015 11:44 PM
I thought it was great.

The point of a game is to waste time. Under no circumstances do I look back at an hour of gaming and think "What a great use of my time!". I don't expect fantastic mediums of art and knowledge to ever come from the front page, and nor should you.

Miner's Haven was innovative. It took two of the biggest parts of ROBLOX gaming - tycoons and building - and merged them into a technologically impressive game that holds up well despite its ambition.

Miner's Haven was in-depth. It's fairly obvious from the stylistics of your review that you didn't bother putting much thought into how deep the game could go, but there's a wealth of strategy and applied game theory available for you to consider. What setup is the most optimal at my current income? How should I position my equipment to maximize space and aesthetics? It took me a calculator, a sheet of graph paper, and a good deal of thought to optimize and "beat" the game, which gives it a higher level of intellectualism than... almost anything else on ROBLOX.

Miner's Haven was addictive. It took the game model from the wildly popular idle game "AdVenture Capitalist" and meshed it well with the ROBLOX style to create a game that kept people coming back. Rebirth weapons served as fuel for players to repeat the process, thus extending the game time further.

It's true the creator fell to greed and began monetizing his game at unsavory levels, but that doesn't change the fact that the game - under the intents of purposes of what a game is - was good. It was innovative, it was smart, and it was addictive. It deserves its front page status more than most games on there can claim.
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SomeTrollingGuy90 is not online. SomeTrollingGuy90
Joined: 12 Mar 2010
Total Posts: 6539
04 Jul 2015 05:59 PM
^ Actually, I like to think of gaming as a sub-culture.
There are conventions, exhibits and tournaments completely dedicated to gaming.
Its a billion dollar industry, and its growing every year substantially.

When you play a game, you are helping contribute to that culture, and in return, you receive entertainment. When you buy a game, you're helping stimulate the economy, and encouraging the development of new games!

Don't ever think of it as a waste of time.
You're always getting something out of it.
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