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| 04 Jul 2016 12:12 PM |
If I have a map that's 5 by 5 baseplates, is it a good idea to load only the parts of the map that is within one baseplate of the player?
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 04 Jul 2016 12:14 PM |
Depends on the size of the baseplate, I guess.
--workspace.StreamingEnabled = true |
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| 04 Jul 2016 12:19 PM |
Just the normal baseplate you get when you create a new place. I think it's 500 studs by 500 studs.
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| 04 Jul 2016 12:26 PM |
Maybe the smaller objects? You could also enable streaming, which could cause more headaches.
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| 04 Jul 2016 12:58 PM |
I've heard StreamingEnabled causes some problems.
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| 04 Jul 2016 01:16 PM |
It kinda depends what your game is. It prevents the client from seeing some stuff, but if you use server Scripts you'd be okay.
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| 05 Jul 2016 12:46 PM |
Well I mean it is a big game so I'm gonna need client-server scripting. However I think I'll be fine though cause the local scripts mostly deal with nearby parts.
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Cinnace
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| Joined: 21 Jun 2016 |
| Total Posts: 370 |
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| 05 Jul 2016 01:08 PM |
Just use Streaming Enabled e.e
- Cinnace |
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| 05 Jul 2016 01:24 PM |
@Cinnace
That can cause a lot of errors if you're not sure what you're doing.
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Cinnace
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| Joined: 21 Jun 2016 |
| Total Posts: 370 |
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| 05 Jul 2016 01:29 PM |
"That can cause a lot of errors if you're not sure what you're doing."
Then either figure out what you're doing, or deal with the lag, I suppose.
- Cinnace |
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