Flurcium
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| Joined: 14 Jun 2012 |
| Total Posts: 10188 |
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| 04 Jul 2016 12:13 AM |
In my opinion there are 2 different type of unfairness, one is Technical Unfairness second is Physical unfairness
Technical unfairness would be anything to do with scripting, ex.
- Higher fire rate/higher damage/tighter spread (you get what I'm saying) - Roll back term that counts up 1 with raiders but down 3 with defenders
Physical unfairness would be terrain/map advantages, ex.
- Choke points - Higher ground - Faster way to objective
the reason why I'm talking about this is because any base that has both of these should be fixed, and example would be FEAR's base. They have faster access to everything on the map (which is fine and all) but if it wasn't for the fact that you need veza (a savable currency) to buy guns that are WAY better than the starter weapons is ridiculous, now granted you can EARN the veza to buy these guns but you would have to be there as long as FEAR is after raids.
One good example would be ASOV's base, only advantage being physical (we get to objectives and rooftops faster) but the guns for each team (other than appearance)
just a pointless rant, speaking my mind, sorry for bad grammar
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| 04 Jul 2016 12:15 AM |
| The weapon upgrades in FEAR's base doesn't even matter, most of their members don't use it right and you'd only lose if there were RF defending with these weapon upgrades. |
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HttpTurbo
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| Joined: 09 Aug 2015 |
| Total Posts: 10 |
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| 04 Jul 2016 12:16 AM |
Don't have a reply center you will be trolled.
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Flurcium
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| Joined: 14 Jun 2012 |
| Total Posts: 10188 |
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| 04 Jul 2016 12:47 AM |
| ah yes someone with 10 post tells me I will get trolls |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 04 Jul 2016 12:50 AM |
Marshal, it's still unfair. Whether they're good with it or not is out of the question when you're making a generalization. |
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