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Re: Three major things setting roblox back

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PoptartNoahh is not online. PoptartNoahh
Joined: 06 Jul 2015
Total Posts: 11063
03 Jul 2016 04:56 PM
1. decal compression
not only can you not upload a decent texture, but if it's too small it does cubic extrapolation which looks super ugly and they should cut the compression in half

2. bump maps and shaders for textures
it would be a *MAJOR* improvement for games going for realism if they implemented bump maps and shaders (not even complicated ones, just the basic ones would look great!)

3. high-energy motion

what do you think will happen if you send a part going at a million miles and hour at a wall? usually it will either:
a. go through it magically
b. get stuck
c. not even hit the wall and lag hard

idk


Number of times opinion has changed: 0
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reptiledude10 is not online. reptiledude10
Joined: 16 Mar 2012
Total Posts: 29235
03 Jul 2016 04:57 PM
1. true
2. i don't understand so i can't say
3. very true




Go troll in OT.
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BinaryGreen is not online. BinaryGreen
Joined: 04 Sep 2011
Total Posts: 5062
03 Jul 2016 05:18 PM
I'd say motion blur should be added.

Also, yea, bump maps would be very well, but you need to know how to use them first, and you have to have the right tools. Luckily it's easier than ever for people


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PoptartNoahh is not online. PoptartNoahh
Joined: 06 Jul 2015
Total Posts: 11063
03 Jul 2016 07:01 PM
@binary
do you mean a camera effect? (like blureffect and godrays?)


Number of times opinion has changed: 0
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plmkoo is not online. plmkoo
Joined: 05 May 2013
Total Posts: 16998
03 Jul 2016 07:03 PM
id say they should increase optimization, i get 30 fps constant in csgo while in roblox on lowest settings i get 15-20avg
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Nextly is not online. Nextly
Joined: 11 Feb 2012
Total Posts: 38639
03 Jul 2016 07:05 PM
Yay, let's make the lego game more laggy :/


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BinaryGreen is not online. BinaryGreen
Joined: 04 Sep 2011
Total Posts: 5062
03 Jul 2016 07:49 PM
Bump map is taking your normal texture (bricks for example) and creating a black and white image (bump map) OR a normal map (RBG image, normal's more detailed) to create an effect that looks like the bricks have depths and crevices. Not only it'll decrease part size in a game, but it'll most certainly decrease lag.


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