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| 03 Jul 2016 04:56 PM |
1. decal compression not only can you not upload a decent texture, but if it's too small it does cubic extrapolation which looks super ugly and they should cut the compression in half
2. bump maps and shaders for textures it would be a *MAJOR* improvement for games going for realism if they implemented bump maps and shaders (not even complicated ones, just the basic ones would look great!)
3. high-energy motion
what do you think will happen if you send a part going at a million miles and hour at a wall? usually it will either: a. go through it magically b. get stuck c. not even hit the wall and lag hard
idk
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| 03 Jul 2016 04:57 PM |
1. true 2. i don't understand so i can't say 3. very true
Go troll in OT. |
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| 03 Jul 2016 05:18 PM |
I'd say motion blur should be added.
Also, yea, bump maps would be very well, but you need to know how to use them first, and you have to have the right tools. Luckily it's easier than ever for people
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| 03 Jul 2016 07:01 PM |
@binary do you mean a camera effect? (like blureffect and godrays?)
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plmkoo
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| Joined: 05 May 2013 |
| Total Posts: 16998 |
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| 03 Jul 2016 07:03 PM |
| id say they should increase optimization, i get 30 fps constant in csgo while in roblox on lowest settings i get 15-20avg |
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Nextly
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| Joined: 11 Feb 2012 |
| Total Posts: 38639 |
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| 03 Jul 2016 07:05 PM |
Yay, let's make the lego game more laggy :/
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| 03 Jul 2016 07:49 PM |
Bump map is taking your normal texture (bricks for example) and creating a black and white image (bump map) OR a normal map (RBG image, normal's more detailed) to create an effect that looks like the bricks have depths and crevices. Not only it'll decrease part size in a game, but it'll most certainly decrease lag.
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