GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Jul 2016 10:07 AM |
Say, with my specific example, if I wanted to turn the current surface of https://twitter.com/GuestIy/status/749254136554590208 into a texture so that I may keep that current look in ALL skyboxes, since that look is brought about by the reflectance feature and in that specific skybox.
pls help it is very important to my sanity
#justguestlythings |
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Jul 2016 10:18 AM |
ghldflgdfgjdfguldfgdfgzdl;fsdjguzsdhzsd;f bump
#justguestlythings |
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| 02 Jul 2016 10:32 AM |
Get the texture id of one of the sides of the skybox and put that as the texture for the sword
you won't get the exact effect that reflectance gives you however
alternatively you can just make your own makeshift skybox with a giant sphere mesh
https://www.roblox.com/siggy-item?id=398096733 |
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Jul 2016 10:33 AM |
That's something I was trying out right now, thanks a lot for the explanation on it and that it could be a viable option.
Also thanks a lot for the second one as well, I'll try it if the first one ends up failing
Again, thanks
#justguestlythings |
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| 02 Jul 2016 10:37 AM |
You could also keep the texture of it on there, make reflectance 1, then change the texture transparency to .5, but it wouldn't be the max effect
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