Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 29 Jun 2016 05:03 PM |
and i'm getting tired of unreliable builders
so i'm practicing my building.
Trying to replicate the Rise map from Titanfall
prntscr/bmsdvd
r8 m8
:c
- Isosta |
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Flusha
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| Joined: 04 Oct 2014 |
| Total Posts: 587 |
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| 29 Jun 2016 05:04 PM |
looks good do u know the sphere and cylinder thingy? its really ez |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 29 Jun 2016 05:04 PM |
Good use of material brings in detail where building style lacks it
Which, if you're looking for low-lag gameplay, is exactly what you want, so 8/10 gg
But what do I know? ¯\_(ツ)_/¯ |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 29 Jun 2016 05:04 PM |
nice just learn to script and you'll be the full package
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 29 Jun 2016 05:05 PM |
can't tell if you're joking @KLGA.
- Isosta |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 29 Jun 2016 05:06 PM |
use forcefield objects on the player if they're within a certain distance of a Vector3.
- Isosta |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 29 Jun 2016 05:07 PM |
"looks good do u know the sphere and cylinder thingy? its really ez"
prntscr/bmsfu3 this?
- Isosta |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 29 Jun 2016 05:11 PM |
that forcefield thing was not for this thread.
and wot do next
no experience
- Isosta |
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