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Re: What're the differences between bricks and meshes?

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Carumad is not online. Carumad
Joined: 10 Jun 2014
Total Posts: 3
29 Jun 2016 04:42 AM
Additionally, what're the possible advantages or disadvantages for using both?
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duskaya is not online. duskaya
Joined: 26 Jul 2011
Total Posts: 4325
29 Jun 2016 04:49 AM
skrub


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Adstract is not online. Adstract
Joined: 13 Sep 2015
Total Posts: 3342
29 Jun 2016 04:50 AM
bricks can be scaled using roblox tools and can take materials (unless meshes can do that now too). meshes can only be scaled using the settings in the mesh object. they also look pretty out of place. they can be made a lot smaller than bricks and also can make more interesting shapes.


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Corktail is not online. Corktail
Joined: 16 Jul 2012
Total Posts: 17313
29 Jun 2016 04:57 AM
On bricks you can use CSG



r+://428835432r+://428835511 -𝐂𝐨𝐫𝐤𝐭𝐚𝐢𝐥 R$4
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microk is not online. microk
Joined: 19 Oct 2011
Total Posts: 32496
29 Jun 2016 04:58 AM
Okay so a brick is the basis of every building.
A brick has properties such as BrickColor, Material, Transparency, etc. etc.

There are also unions (joining multiple bricks together, so-to-speak)

and meshes (entirely different.)


Essentially, each one going down the list gets worse hitboxes, but is easier on the machine.

A tree made up of bricks might be 3000 parts (one I made).
I spent an hour unioning it (connecting the parts) and got it down to 45 bricks or less.
That shows how easy unions are on the system.

Unions still keep properties such as material, transparency, and other effect.
So they look literally identical, and perform much better.



Meshes, on the other hand, are made in 3rd party 3D programs such as Blender or Cinema4D
they're pretty detailed, and can have a texture (similar to how clothing wraps around your body).

If I made an equally detailed tree shape in C4D, it would be one mesh.
I would then have to add a texture to it. (again, like clothing)
You don't get the properties of bricks and unions, such as color and material.
Though they can be tweaked in their own ways.

If you add a normal ROBLOX mesh (hats, gears, etc.) into a part on roblox, the part is it's middle.
But a MeshPart loads the whole thing as a part, and attempt to make a semi-accurate hitbox. (very similar to unions).


So as I stated above.
Bricks - Lots of options, the base you want most of your maps and things to be made with.
Unions - Combining bricks to form more complicated geometries, good for things that need to look like bricks, but aren't necessarily going to need a good hitbox (trees, shrubbery, landscaping in general)
Meshes - Super detailed, terrible hitbox, mostly good for highly detailed modelling in small-scale. (gun meshes, custom hats, body shapes, anything too hard to actually make with bricks)


r+://342553545r+://342553612r+://342553635r+://342553651
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Spl1tzer is not online. Spl1tzer
Joined: 24 Oct 2015
Total Posts: 10629
29 Jun 2016 05:00 AM
brick is a brick

meshe is a meshe

hat is a hat

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microk is not online. microk
Joined: 19 Oct 2011
Total Posts: 32496
29 Jun 2016 05:09 AM
If I wasn't clear on advantages, I'm pretty tired.

Essentially, meshes (or MeshParts) are insanely easy for your pc to render, and are super detailed, but don't really look like ROBLOX that much.

Unions can fit a lot more data into a part, and still look identical to normal parts, without taking a toll on the system. (Remember 3000 parts is 3000 physics objects, reducing it to only a few is good for reducing lag.)
And unions also allow you to get super detailed geometries, because you can use parts as 'cookie cutters' and trim down things on another part, or cut holes in it.

And then normal parts (or bricks) are the more versatile, standard building tool, and come in an assortment of shapes, kind of like building blocks.


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