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| 27 Jun 2016 04:28 PM |
| It appears that servers can hold up to 50 players currently, while previously the maximum player count was 20-30 players. Are there noticeable issues at higher player counts? If anyone knows of a wiki article or something on this subject, a link would be appreciated. |
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| 27 Jun 2016 04:38 PM |
| I remember the Apocalypse Rising devs saying something about issues with 30+ player servers in the past, but I can't remember if that was to do with server performance problems or just the game design. |
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| 27 Jun 2016 04:40 PM |
I would say it all depends on how many scripts you have and what they do. If you have about 200 while true do scripts in the player, then of course the more players you have the more lag you would get. While if almost all your scripts are server side and run off of onChanged events, then I would say it wouldn't make any lag difference.
It all really depends on how many scripts you have per player, and how many times they run.
#code function brag() print("R$1,151") end |
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