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Re: exploiting in FE games?

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dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
26 Jun 2016 10:19 PM
So I know players can trigger remote events without a script triggering them but it passes the correct player no matter what right? What about remote functions, can a player fake what they recieve from the server from a remote function?


gibbe ur hats https://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=10537769
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iJacobness is not online. iJacobness
Joined: 20 Jan 2014
Total Posts: 4944
26 Jun 2016 10:22 PM
they need the server to do something so like
server
remoteevent.serverevent(val1, val2)
if val1 == 123 then
--do soemthing
end

the client cant fire the server and tell it to kill somebody, so no. although, it depends what the remote event does.


r+://393244197r+://393244224r+://393244262
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TheBenSquare is not online. TheBenSquare
Joined: 13 Dec 2009
Total Posts: 13604
26 Jun 2016 10:23 PM
Yes, it'll send the correct player no matter what.

Mind re-writing that second question? I don't really understand what you mean.
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dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
26 Jun 2016 10:27 PM
say I have a remote function that fires the server to do something like

return 356234

back to the client

can the client somehow fake what they received from the server and make the local script received something different?


gibbe ur hats https://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=10537769
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TheBenSquare is not online. TheBenSquare
Joined: 13 Dec 2009
Total Posts: 13604
26 Jun 2016 10:29 PM
No, they can't.
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