dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 26 Jun 2016 10:19 PM |
So I know players can trigger remote events without a script triggering them but it passes the correct player no matter what right? What about remote functions, can a player fake what they recieve from the server from a remote function?
gibbe ur hats https://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=10537769 |
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| 26 Jun 2016 10:22 PM |
they need the server to do something so like server remoteevent.serverevent(val1, val2) if val1 == 123 then --do soemthing end
the client cant fire the server and tell it to kill somebody, so no. although, it depends what the remote event does.
r+://393244197r+://393244224r+://393244262 |
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| 26 Jun 2016 10:23 PM |
Yes, it'll send the correct player no matter what.
Mind re-writing that second question? I don't really understand what you mean. |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 26 Jun 2016 10:27 PM |
say I have a remote function that fires the server to do something like
return 356234
back to the client
can the client somehow fake what they received from the server and make the local script received something different?
gibbe ur hats https://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=10537769 |
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