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Re: Need game testers

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IVORBLOX is not online. IVORBLOX
Joined: 21 Dec 2008
Total Posts: 352
21 Jun 2016 12:22 PM
I'm looking for a few people to look around my game, and give some feedback on different areas of the game, such as gameplay, game speed, and visuals.

I'm currently looking at creating better GUIs.

The game was initially built a few years ago to be Skyrim, since then I have began using the elder scrolls more as inspiration than a template.

Any suggestions are appreciated.

https://www.roblox.com/games/76640001/Winterheim
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IVORBLOX is not online. IVORBLOX
Joined: 21 Dec 2008
Total Posts: 352
21 Jun 2016 03:53 PM
Bump.
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joaoboris is not online. joaoboris
Joined: 30 Jan 2016
Total Posts: 164
21 Jun 2016 07:30 PM
You found the right one I am one and if Do I get payed
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BreadJokess is not online. BreadJokess
Joined: 15 Jun 2011
Total Posts: 978
21 Jun 2016 08:35 PM
I'll hop in and check the game out, sure!


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MollyFirefly is not online. MollyFirefly
Joined: 20 Jun 2016
Total Posts: 130
21 Jun 2016 08:41 PM
I'll check it out.
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BreadJokess is not online. BreadJokess
Joined: 15 Jun 2011
Total Posts: 978
21 Jun 2016 08:59 PM
So after checking out the game for a good 10-20 minutes here's my analysis:

Right off the bat I love the use of smooth terrain, post effects, and just generally detailed objects/buildings! I can really appreciate a good looking game, and without even doing anything in the game, I'm already liking the look of it. (though I did notice some overlapping parts, like http://prntscr.com/bjdcg1 for example, along with a lot of parts in the city). I also would've liked to see more of the smooth terrain used in the city, as it's a somewhat harsh transition from a good mix of parts/terrain to entirely just parts. A few more trees here and there could be a good addition too. The land looks good, but is kinda barren in some spots.

Now onto the gameplay... it's practically non-existent. I'm going to assume you just aren't that far into development and that you're fully aware, but there's just nothing to do at the moment. The game looks good, but it's not a game yet. No enemies, quests, stuff like that.

You also mentioned game speed. Not entirely sure what you meant by that, but if you meant how well it runs, I have a pretty decent computer (alienware m17x for reference) and everything ran fine for me on max graphics, except for some minor lag inside dragonsreach for some reason.

All in all, I'd say the game has potential. The visuals are quite good, I can tell a lot of effort has been put into the landscape, buildings, etc. but the gameplay needs some serious work (though like I said, I'm sure you're aware).




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IVORBLOX is not online. IVORBLOX
Joined: 21 Dec 2008
Total Posts: 352
22 Jun 2016 05:11 PM
Thanks, that helps a lot. I'll take a look at the overlapping parts, and filling areas a bit more.
Also yes the gameplay is quite bad at the moment, I'll start to focus more on that side of things from now on I suppose, that's the most important part. :)
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BreadJokess is not online. BreadJokess
Joined: 15 Jun 2011
Total Posts: 978
22 Jun 2016 06:28 PM
No problem! Post back here or message me if you would like me to take a look at any point, I'd be glad to help :D


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ConnerSparkleTime is not online. ConnerSparkleTime
Joined: 05 Mar 2014
Total Posts: 6
22 Jun 2016 07:45 PM
I Would Be Happy To Test It Out!!
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kittykat1828282 is not online. kittykat1828282
Joined: 16 Jun 2015
Total Posts: 187
22 Jun 2016 07:48 PM
:D
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MollyFirefly is not online. MollyFirefly
Joined: 20 Jun 2016
Total Posts: 130
22 Jun 2016 10:34 PM
From the second I entered, I was pleased to see nicely sculpted smooth terrain- usually, with new builds, I see jagged, misshapen terrain, but that was a nice suprise.. :)

Like state before, gameplay is nonexistent and should be a main concern from herein. I was also not very impressed with the interior of the 'castle', (sorry, not familiar with the origin of the game- just giving my builder's opinion..). It could have been more grand and detailed, seeing as the smaller, outside buildings and shops wouldn't be as important as that main focal point.

I'm excited to see how this project turns out :)
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IVORBLOX is not online. IVORBLOX
Joined: 21 Dec 2008
Total Posts: 352
25 Jun 2016 05:01 PM
Thanks for the feedback, I'll try and work on the stuff that you have mentioned and add it within the next couple of weeks if I can :) , but yes good point about the castle.
I definitely probably should make a list for all this stuff.
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IVORBLOX is not online. IVORBLOX
Joined: 21 Dec 2008
Total Posts: 352
12 Jul 2016 04:56 PM
I made some updates, if you could give me your opinions?

- 6 Quests
- Main city is a safzone
- Some NPCs
- Potions
- More weapons, and health potions
- Saves money when you leave
- New intro
- New GUIs
- Dialog system with guards + cart person
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BreadJokess is not online. BreadJokess
Joined: 15 Jun 2011
Total Posts: 978
12 Jul 2016 04:57 PM
Gotcha covered my dude.


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BreadJokess is not online. BreadJokess
Joined: 15 Jun 2011
Total Posts: 978
12 Jul 2016 05:05 PM
I like the new additions! It's good that the game has something to do in it now.

One thing I was wondering about though is the fact that your character bursts into flames every time you hit the shift key lol


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benjamin65 is not online. benjamin65
Joined: 03 Jul 2011
Total Posts: 1557
12 Jul 2016 07:16 PM
Very detailed, but I want them to have scripts like looking around with their head or blinking, maybe even talking. The only thing I don't like is the shape of the hatchet. Great game though
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IVORBLOX is not online. IVORBLOX
Joined: 21 Dec 2008
Total Posts: 352
12 Jul 2016 08:38 PM
Oh yeah the flames thing was something from when it was a group build I forgot to take off, oops. :o

I'll have a look at doing the hatchet again.
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