Auzer
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| Joined: 24 Dec 2011 |
| Total Posts: 1590 |
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| 25 Jun 2016 06:51 AM |
GIF: https://gyazo.com/615b35991c5a9473a2451d42204420ee Pretty cool huh?
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| 25 Jun 2016 06:52 AM |
| I want to see how it works unanchored. |
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Auzer
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| Joined: 24 Dec 2011 |
| Total Posts: 1590 |
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| 25 Jun 2016 06:57 AM |
@GraphicsSettings I don't have a reason to unachor them and put welds yet. This was simply a demonstration of a mathematical algorithm.
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| 25 Jun 2016 09:17 AM |
| I mean to unanchor that point your moving with position tool. |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 25 Jun 2016 09:22 AM |
| Hey nice, that's pretty kewl. |
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| 25 Jun 2016 09:23 AM |
| could be cool with a bunch of them and then using roblox rope physics when they come out for metal-rope things |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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LuaLlama
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| Joined: 25 Jan 2014 |
| Total Posts: 1123 |
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| 25 Jun 2016 09:30 AM |
Kinda like that one wiki page.
http://wiki.roblox.com/index.php?title=Inverse_kinematics
Pretty cool
+ 1 Forum post, - 10 reputation |
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