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| 24 Jun 2016 07:56 PM |
| so my issue is that the monster moves towards me face down... is there a way to make a static rotation for it? |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 24 Jun 2016 08:05 PM |
| whenever I start the game, its still stuck face down |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 24 Jun 2016 08:07 PM |
| You have to edit the bodygyro |
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| 24 Jun 2016 08:28 PM |
| the bodygyro breaks his follow script |
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| 24 Jun 2016 08:29 PM |
mpos = script.Parent.Torso.Position function jump(m,m2) if (m-m2).magnitude < 5 then script.Parent.Humanoid.Jump = true script.Parent.Humanoid.Jump = false end end while wait() do for i, v in pairs(game.Players:GetChildren()) do oldpos = mpos if(mpos-v.Character.Torso.Position).magnitude < 500 then script.Parent.Humanoid.WalkToPoint = v.Character.Torso.Position jump(oldpos,mpos) end end end
this is his follow script |
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