|
| 21 Jun 2016 05:28 PM |
| I have a gun that shoots lasers. The lasers look like lasers because of the particles. But initially when you create the laser it takes half a second to create the particles so until the max number of particles are created the laser isn't visible. Is there any way to have the particle emulator instantly display the max amount of current particles instead of having it wait to build up? |
|
|
| Report Abuse |
|
|
|
| 21 Jun 2016 05:49 PM |
Insert a script with this inside the particle emitter:
script.Parent:Emit(script.Parent.Rate) |
|
|
| Report Abuse |
|
|
|
| 21 Jun 2016 06:03 PM |
| This didn't change anything, it's already on the max rate. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 22 Jun 2016 05:24 AM |
| no 111 script.Parent:Emit makes it emit a given number http://wiki.roblox.com/index.php?title=API:Class/ParticleEmitter/Emit |
|
|
| Report Abuse |
|
|
|
| 22 Jun 2016 07:46 AM |
| what should the code be then because what he posted didn't work |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
| |
|
|
| 23 Jun 2016 06:37 AM |
stop bumping this trash and just read the wiki for once
r+://393244197r+://393244224r+://393244262 |
|
|
| Report Abuse |
|
|
| |
|
calvin56
|
  |
| Joined: 18 May 2007 |
| Total Posts: 784 |
|
|
| 23 Jun 2016 11:50 AM |
| make it emit particles before it is fired |
|
|
| Report Abuse |
|
|
|
| 23 Jun 2016 03:09 PM |
| it doesnt exist before its fired |
|
|
| Report Abuse |
|
|
| |
|
|
| 24 Jun 2016 12:33 PM |
u are so stupid lol we literally gave u how to do it
r+://393244197r+://393244224r+://393244262 |
|
|
| Report Abuse |
|
|
| |
|
Wowgnomes
|
  |
| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
|
| |
|
| |
|
| |
|
| |
|
Briicks
|
  |
| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
|
|
| 24 Jun 2016 04:39 PM |
script.Parent:Emit(Enter a number)
Super Fast Profit Finder - https://www.roblox.com/games/421528235/Super-Fast-Profit-Finder |
|
|
| Report Abuse |
|
|
|
| 24 Jun 2016 04:42 PM |
| You can use cylinders and raycasting |
|
|
| Report Abuse |
|
|
|
| 24 Jun 2016 05:04 PM |
| script.Parent:Emit doesn't work, you could test it yourself if you like. I'm creating the brick and inserting the particle emitter and then the script. |
|
|
| Report Abuse |
|
|