drc3
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| Joined: 14 Aug 2009 |
| Total Posts: 1284 |
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| 24 Jun 2016 12:22 AM |
Hello, this is a piece of my hide and seek script that randomly picks a map. I wanted to add a part to it that says it will allow players to pick the map instead of the random function for a set amount of coins if they step on a brick in workspace. That brick will then subtract the cash and then teleport the player to a map room with bricks that have clickable map pictures.
Basically, I need someone to edit this script so that it will allow a map chooser to choose the map instead of a random map function (like an 'else or' function), and I also need another script made to place into the brick with the map picture so that it selects the map the player clicks.
I will pay anyone who can do this whatever they feel is negotiable.
Here is the script. Thanks!
function Choose_Level() local pM = maps[math.random(1, #maps)] pickedMap = pM:clone()--If map picked the it clones() the map pickedMap.Parent = game.Workspace info.Value = "Map Chosen: "..pickedMap.Name--Makes a message saying map chosen with the maps name in the front wait(6) local time = 5 for i = 1, time do info.Value = "Choosing 'It' in "..time--Chooses the IT/tagges character in a certain amount of time being CountDownTime time = time - 1 wait(1) end Choose_It()--Starts the Function to choose it end |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 24 Jun 2016 12:28 AM |
repeat until never
try this put on top of script it fix all problems please pay me 5000 robux at your earliest convenience
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drc3
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| Joined: 14 Aug 2009 |
| Total Posts: 1284 |
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fear2213
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| Joined: 20 Mar 2011 |
| Total Posts: 235 |
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| 24 Jun 2016 01:13 AM |
If you scripted that you should be able to add what your talking about?
Make the "clickable map pictures" a bunch of imagebuttons named after the maps and do a little something like this,
chosemap = false for _,Button in pairs (imagebuttons) do for i = 1,#maps do if maps[i] == Button.Name then Button.MouseButton1Down:connect(function() if not chosemap then chosemap = true maps[i]:Clone().Parent = game.Workspace Player:LoadCharacter() -- so they don't pick more than one map end end end end end
Clans Admin > https://www.roblox.com/Clan-Admin-V1-6-Update-6-1-2016-item?id=419845359 < Clans Admin |
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