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| 22 Jun 2016 11:53 AM |
dt = game:GetService("DataStoreService"):GetDataStore("BackpackContents")
game.Players.PlayerAdded:connect(function(plr) identity = "user-"..plr.userId local storage = dt:GetAsync(identity) if storage then for i = 1, #storage do game:GetService("ReplicatedStorage"):FindFirstChild(storage[i]):clone().Parent = plr.Backpack end else local crap = { } for i, v in pairs(plr.Backpack:GetChildren()) do v.Name = crap[i]
end dt:SetAsync(identity,crap) end end)
game.Players.PlayerRemoving:connect(function(plr) local storage = { } for i, v in pairs(plr.Backpack:GetChildren()) do v.Name = storage[i] end dt:SetAsync(identity,storage) end)
its not saving the players backpack |
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| 22 Jun 2016 12:10 PM |
its userId
#code while true do end |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 22 Jun 2016 02:24 PM |
UserId *
Remember to updte your ds when you modify it. Like
"BackpackContents0.02"
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