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| 18 Jun 2016 10:22 PM |
| Alright, so sometimes when I try to make things it requires another mesh. But when I put that mesh its not facing the right direction so everything is all weird. I asked my brother on how I could fix it and he told me to mess with the meshes offset. The problem is the meshes offset is only the way to move it to another location, not to rotate it. All I simply need to do is rotate the mesh I am currently using, but I can't. I swear, if someone says rotate the block I will delete their comment if I can. I'm trying to make a weapon using a spear mesh and I'm using the spear mesh to replace a sword mesh. |
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Dyl5602
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| Joined: 05 Mar 2014 |
| Total Posts: 4385 |
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| 18 Jun 2016 10:34 PM |
Rotate the meshpart?
𝐍𝐚𝐢𝐥𝐞𝐝 𝐢𝐭. 🔨 |
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Dyl5602
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| Joined: 05 Mar 2014 |
| Total Posts: 4385 |
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| 18 Jun 2016 11:24 PM |
Click rotate in the menu and use your mouse to rotate it
𝐍𝐚𝐢𝐥𝐞𝐝 𝐢𝐭. 🔨 |
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| 19 Jun 2016 02:18 AM |
| I tried that already and if your talking about selecting the brick THAT DOESN'T ROTATE THE MESH. THAT ROTATES THE BRICK SO IT WOULDN'T CHANGE THE WAY I HELD IT. THATS LIKE SAYING IF I LEANED MY SWORD SIDEWAYS I WOULD PICK IT UP AND HOLD IT SIDEWAYS. |
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| 19 Jun 2016 02:31 AM |
My account is glitching so I go on my account and play ONE game then it goes back to one of my old outfits and the recent games I had played. Please help me fix this it happened before and now it's happening again and frankly, getting on my nerves!
Quackrainbow1900
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| 19 Jun 2016 02:32 AM |
(When I leave the game it does that)
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| 19 Jun 2016 12:40 PM |
| Do not post random things on peoples posts as I believe that is rude, make your own post. |
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SteIIah
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| Joined: 02 Dec 2011 |
| Total Posts: 140 |
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| 19 Jun 2016 01:18 PM |
Right click in workspace then insert object>MeshPart then paste the ID of the mesh you want and then go to properties and you can change it's rotation.
We can't do this on normal parts tho
Hope this helps
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Dyl5602
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| Joined: 05 Mar 2014 |
| Total Posts: 4385 |
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| 19 Jun 2016 01:19 PM |
Then change the rotation of the mesh before it's inserted into studio.
𝐍𝐚𝐢𝐥𝐞𝐝 𝐢𝐭. 🔨 |
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SteIIah
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| Joined: 02 Dec 2011 |
| Total Posts: 140 |
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| 19 Jun 2016 01:22 PM |
Nah, no need to rotate it whatsoever before it's inserted to studio. You can do this to all meshes.
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Dyl5602
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| Joined: 05 Mar 2014 |
| Total Posts: 4385 |
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| 19 Jun 2016 01:23 PM |
Yes, but he's saying it doesn't work when it's held as a handle.
𝐍𝐚𝐢𝐥𝐞𝐝 𝐢𝐭. 🔨 |
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| 19 Jun 2016 01:49 PM |
If this mesh is being used as a tool then you have to modify the ToolGrip. There are plenty of ToolGrip editors to make this easier, or you can do it by hand (which is very unreliable. I don't recommend it at all!).
https://www.roblox.com/UNION-item?id=418275708 |
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| 19 Jun 2016 09:30 PM |
OHH! Oh mah gawd. Thank you so much for telling me about the Tool Grip Plugins. IT WAS SO EASY! Thank you!
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