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| 19 Jun 2016 08:31 PM |
"you realize the fog thing effects both teams right"
not really lmao
if there was no fog raiders could easily snipe at the raa coming from courtyard and mountains from terminal with their height advantage
raiders dont benefit from the fog because raa cant hold high positions that enable them to lqc raiders without fog
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| 19 Jun 2016 08:32 PM |
| Fog affects RAA more than it does raiders. Once raiders have cliff cp they can crossfire RAA's spawn like nobodies business. |
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| 19 Jun 2016 08:32 PM |
| okay I'll counter your argument zep dad once I get home |
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| 19 Jun 2016 08:34 PM |
how can you shoot RAA at their spawn if you can't see them with the fog
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| 19 Jun 2016 08:35 PM |
| Angle your camera when shooting and you can see crossmap, meanwhile RAA can't fire back because they're too busy trying to escape their spawn lmao |
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| 19 Jun 2016 08:35 PM |
You need high graphics for that, as it is twice the distance to mtn and raa spawn then from terminal roof to raa mountains and courtyard
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| 19 Jun 2016 08:36 PM |
| Coventry was better without the fog and the VAR/MP8 stuff |
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| 19 Jun 2016 08:36 PM |
| mp8 stuff has been completely removed, that was an accidental buff by surgo lol |
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| 19 Jun 2016 08:39 PM |
cool then fog is the only annoying thing now which is alright I guess |
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| 19 Jun 2016 08:41 PM |
fogs annoy both sides
no one likes it lol |
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| 19 Jun 2016 09:55 PM |
@Desu
Here's my rating for bases
Cakewalk - bases too easy that usually have equal spawns and low defender count Normal - perfectly balanced biut easy to win at with a decent raid force Challenging - hard to win at if you are disorganized, normally requires some elites raiding Hard - bases one sided in favor of raiders and usually are raid able by elites Impossible - downright impossible
Sh2 is between challenging and hard Smo is hard Labs is between hard and impossible Coventry is between hard and challenging, but leans towards hard
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| 19 Jun 2016 10:00 PM |
I like those ratings zep ;o
Certified legend | +2,399 posts on SelSlayer |
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Bubsv
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| 19 Jun 2016 10:01 PM |
"you realize the fog thing effects both teams right"
you do realize raiders are the ones who have to hold the base consistently for 20 minutes right? RAA don't have to hold it at all, just constantly reset the timer since there's no rollback
fog makes the base harder to hold, and thus is an advantage for the defending team |
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| 19 Jun 2016 10:01 PM |
| Oops, I meant one sided towards defenders |
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Gbronzed
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| 19 Jun 2016 10:03 PM |
Its 25 minutes actually bubs
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Kazoko
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| 19 Jun 2016 10:10 PM |
| Listen to the guy that was actually on the RAA team defending, there is no bias here. Just factual evidence. |
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| 19 Jun 2016 10:15 PM |
I've spent 3 hours raiding there today, fog is a big factor seeing as you can barely spot RAA from the mtn CP, and you cannot shoot anyone in courtyard from the terminal so RAA can basically sneak up on us without us knowing in term.
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Wolfane
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| 19 Jun 2016 10:19 PM |
From the mtn cp you can get into the base in 15 seconds by flinging off the wall.
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| 19 Jun 2016 10:19 PM |
raiders are all over the mountains shooting at raa on the ground, including spawncamping
outside our field of view
tell me again how we have it easier
r+://435283013 |
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| 19 Jun 2016 11:06 PM |
I'm pretty sure I went like 20-6 just from defending mountain CP, as I would mow down all of the raiders rushing the long pathway
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