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Repositioning the "Head" in Morphs?

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xCrystalGem is not online. xCrystalGem
Joined: 08 Jan 2016
Total Posts: 220
18 Jun 2016 06:04 PM
Hopefully someone will follow what I'm explaining, but is there a way to reposition the head in a morph? Let's say I'm trying to make a TALL dinosaur morph, and when you morph into the dinosaur, I want the viewer to be at level with the dinosaur's head, instead of under it's legs at ground level. Anyone know how this can be done?
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xCrystalGem is not online. xCrystalGem
Joined: 08 Jan 2016
Total Posts: 220
19 Jun 2016 10:17 PM
Bump
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DevVince is not online. DevVince
Joined: 08 Nov 2008
Total Posts: 9245
19 Jun 2016 10:18 PM
You will need to edit the motors or welds in it.
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F18ACE is not online. F18ACE
Joined: 24 Jun 2015
Total Posts: 4025
19 Jun 2016 10:19 PM
I think this will work:



--pathfinding--.Head.Cframe = Vector3.new(x,y,z)
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F18ACE is not online. F18ACE
Joined: 24 Jun 2015
Total Posts: 4025
19 Jun 2016 10:19 PM
--pathfinding-- is just whatever the head is inside.
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