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| 18 Jun 2016 06:04 PM |
| Hopefully someone will follow what I'm explaining, but is there a way to reposition the head in a morph? Let's say I'm trying to make a TALL dinosaur morph, and when you morph into the dinosaur, I want the viewer to be at level with the dinosaur's head, instead of under it's legs at ground level. Anyone know how this can be done? |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 19 Jun 2016 10:18 PM |
| You will need to edit the motors or welds in it. |
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F18ACE
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| Joined: 24 Jun 2015 |
| Total Posts: 4025 |
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| 19 Jun 2016 10:19 PM |
I think this will work:
--pathfinding--.Head.Cframe = Vector3.new(x,y,z) |
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F18ACE
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| Joined: 24 Jun 2015 |
| Total Posts: 4025 |
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| 19 Jun 2016 10:19 PM |
| --pathfinding-- is just whatever the head is inside. |
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