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ROBLOX Forum » Club Houses » ROBLOX Talk
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Re: Show your scripts to other people!

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AlphaLava is not online. AlphaLava
Joined: 15 Jun 2016
Total Posts: 6
17 Jun 2016 09:06 AM
This post specifically talks about your diffrent scripts you use in ROBLOX Studio. You can show other people, so you can help them out and maybe learn a new script!
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DrPrint is not online. DrPrint
Joined: 14 Jun 2016
Total Posts: 2066
17 Jun 2016 09:07 AM
what you script i scripted a part


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Proxisos is not online. Proxisos
Joined: 26 Apr 2014
Total Posts: 8524
17 Jun 2016 09:09 AM
print "Hello world!"
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DrPrint is not online. DrPrint
Joined: 14 Jun 2016
Total Posts: 2066
17 Jun 2016 09:10 AM
i script a circle now


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keeltoll3456 is not online. keeltoll3456
Top 100 Poster
Joined: 13 Jan 2009
Total Posts: 57070
17 Jun 2016 09:10 AM
kill the person that stands on this brick plz
end
end
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scienceexpert is not online. scienceexpert
Joined: 25 Sep 2009
Total Posts: 15825
17 Jun 2016 09:36 AM
while true do
local brick = Instance.new("Part")
brick.Parent = workspace
brick.Position = Vector3.new(0,0,0)
brick.Anchored = false
brick.CanCollide = true
end
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DmitryMoryakov is not online. DmitryMoryakov
Joined: 06 Jul 2011
Total Posts: 1799
17 Jun 2016 09:40 AM
function bunghole(GROUP ID HERE)
then count.Players = (inGroup)
print(#players):bunghole(group)
end
end
end
end
end


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Wootry016 is not online. Wootry016
Joined: 10 Jun 2016
Total Posts: 296
17 Jun 2016 09:40 AM
hacktool = parent.workspace(coolmodel.rblx)

if hacktool(delete.true)
delete="hacktool"
insert="parent.parent:(users/wouter/models/admin.txt)"

if insert=true
set parent.parent.parent.admin.users "wootry"
print "Hack Completed // Admin Hack by Wootry"

end
end


wootry gets the booty
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Corktail is not online. Corktail
Joined: 16 Jul 2012
Total Posts: 17313
17 Jun 2016 09:41 AM
while true do
print("rip ur toaster lol"
end


r+://428835432r+://428835511 -𝐂𝐨𝐫𝐤𝐭𝐚𝐢𝐥 R$4
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jumpykilldestroy is not online. jumpykilldestroy
Joined: 15 Jul 2012
Total Posts: 12319
17 Jun 2016 09:42 AM
settings():GetService'PhysicsSettings'.ShowDecompositionGeometry=(1==1)

put it into studio command bar


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scienceexpert is not online. scienceexpert
Joined: 25 Sep 2009
Total Posts: 15825
17 Jun 2016 09:42 AM
ladies, please

my script is superior to all of urs
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DmitryMoryakov is not online. DmitryMoryakov
Joined: 06 Jul 2011
Total Posts: 1799
17 Jun 2016 09:43 AM
function bunghole(keepJoints)
local player = game.Player
if player.Died = true then
bunghole.Activate = true
bunghole.Weld = fix.Position
Weld:GetPosition(i, v, c)
Vector3.new(bunghole)
end
while wait() do
bunghole.Aspect = true
local anti = game.Player.Anti
print("up the anti")
wait (5)
repeat wait() until
player.Character
char = player.Character
end
end
end
repeat bunghole()
end
end
end


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AggressiveHerbs is not online. AggressiveHerbs
Joined: 29 Aug 2015
Total Posts: 1833
17 Jun 2016 09:46 AM
print("i am cool!")


makes me want ramen..
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jmiller184 is not online. jmiller184
Joined: 26 Jul 2013
Total Posts: 3333
17 Jun 2016 09:52 AM
while true do
Wait (1)
end
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Loyal2One is not online. Loyal2One
Joined: 24 Jun 2012
Total Posts: 10155
04 Jul 2016 08:59 AM
--caruana/lenderman

A1 = {Pos = Vector3.new(-25.14, 0.237, 41.93)} --Positions of squares
A2 = {Pos = Vector3.new(-25.14, 0.237, 33.93)}
A3 = {Pos = Vector3.new(-25.14, 0.237, 25.93)}
A4 = {Pos = Vector3.new(-25.14, 0.237, 17.93)}
A5 = {Pos = Vector3.new(-25.14, 0.237, 9.93)}
A6 = {Pos = Vector3.new(-25.14, 0.237, 1.93)}
A7 = {Pos = Vector3.new(-25.14, 0.237, -6.07)}
A8 = {Pos = Vector3.new(-25.14, 0.237, -14.07)}
B1 = {Pos = Vector3.new(-17.14, 0.237, 41.93)}
B2 = {Pos = Vector3.new(-17.14, 0.237, 33.93)}
B3 = {Pos = Vector3.new(-17.14, 0.237, 25.93)}
B4 = {Pos = Vector3.new(-17.14, 0.237, 17.93)}
B5 = {Pos = Vector3.new(-17.14, 0.237, 9.93)}
B6 = {Pos = Vector3.new(-17.14, 0.237, 1.93)}
B7 = {Pos = Vector3.new(-17.14, 0.237, -6.07)}
B8 = {Pos = Vector3.new(-17.14, 0.237, -14.07)}
C1 = {Pos = Vector3.new(-9.14, 0.237, 41.93)}
C2 = {Pos = Vector3.new(-9.14, 0.237, 33.93)}
C3 = {Pos = Vector3.new(-9.14, 0.237, 25.93)}
C4 = {Pos = Vector3.new(-9.14, 0.237, 17.93)}
C5 = {Pos = Vector3.new(-9.14, 0.237, 9.93)}
C6 = {Pos = Vector3.new(-9.14, 0.237, 1.93)}
C7 = {Pos = Vector3.new(-9.14, 0.237, -6.07)}
C8 = {Pos = Vector3.new(-9.14, 0.237, -14.07)}
D1 = {Pos = Vector3.new(-1.14, 0.237, 41.93)}
D2 = {Pos = Vector3.new(-1.14, 0.237, 33.93)}
D3 = {Pos = Vector3.new(-1.14, 0.237, 25.93)}
D4 = {Pos = Vector3.new(-1.14, 0.237, 17.93)}
D5 = {Pos = Vector3.new(-1.14, 0.237, 9.93)}
D6 = {Pos = Vector3.new(-1.14, 0.237, 1.93)}
D7 = {Pos = Vector3.new(-1.14, 0.237, -6.07)}
D8 = {Pos = Vector3.new(-1.14, 0.237, -14.07)}
E1 = {Pos = Vector3.new(6.86, 0.237, 41.93)}
E2 = {Pos = Vector3.new(6.86, 0.237, 33.93)}
E3 = {Pos = Vector3.new(6.86, 0.237, 25.93)}
E4 = {Pos = Vector3.new(6.86, 0.237, 17.93)}
E5 = {Pos = Vector3.new(6.86, 0.237, 9.93)}
E6 = {Pos = Vector3.new(6.86, 0.237, 1.93)}
E7 = {Pos = Vector3.new(6.86, 0.237, -6.07)}
E8 = {Pos = Vector3.new(6.86, 0.237, -14.07)}
F1 = {Pos = Vector3.new(14.86, 0.237, 41.93)}
F2 = {Pos = Vector3.new(14.86, 0.237, 33.93)}
F3 = {Pos = Vector3.new(14.86, 0.237, 25.93)}
F4 = {Pos = Vector3.new(14.86, 0.237, 17.93)}
F5 = {Pos = Vector3.new(14.86, 0.237, 9.93)}
F6 = {Pos = Vector3.new(14.86, 0.237, 1.93)}
F7 = {Pos = Vector3.new(14.86, 0.237, -6.07)}
F8 = {Pos = Vector3.new(14.86, 0.237, -14.07)}
G1 = {Pos = Vector3.new(22.86, 0.237, 41.93)}
G2 = {Pos = Vector3.new(22.86, 0.237, 33.93)}
G3 = {Pos = Vector3.new(22.86, 0.237, 25.93)}
G4 = {Pos = Vector3.new(22.86, 0.237, 17.93)}
G5 = {Pos = Vector3.new(22.86, 0.237, 9.93)}
G6 = {Pos = Vector3.new(22.86, 0.237, 1.93)}
G7 = {Pos = Vector3.new(22.86, 0.237, -6.07)}
G8 = {Pos = Vector3.new(22.86, 0.237, -14.07)}
H1 = {Pos = Vector3.new(30.86, 0.237, 41.93)}
H2 = {Pos = Vector3.new(30.86, 0.237, 33.93)}
H3 = {Pos = Vector3.new(30.86, 0.237, 25.93)}
H4 = {Pos = Vector3.new(30.86, 0.237, 17.93)}
H5 = {Pos = Vector3.new(30.86, 0.237, 9.93)}
H6 = {Pos = Vector3.new(30.86, 0.237, 1.93)}
H7 = {Pos = Vector3.new(30.86, 0.237, -6.07)}
H8 = {Pos = Vector3.new(30.86, 0.237, -14.07)}
onebpawndown = {Pos = Vector3.new(43.86, 0.437, -13.07)} --positions of fallen pieces
twobpawndown = {Pos = Vector3.new(52.86, 0.437, -13.07)}
threebpawndown = {Pos = Vector3.new(43.46, 0.437, -4.07)}
fourbpawndown = {Pos = Vector3.new(52.66, 0.437, -4.07)}
onebknightdown = {Pos = Vector3.new(-47.14, 0.437, -4.07)}
onebbishopdown = {Pos = Vector3.new(-47.14, 0.437, -13.07)}
twobbishopdown = {Pos = Vector3.new(-37.14, 0.437, -13.07)}
onebrookdown = {Pos = Vector3.new(-47.14, 0.437, 4.73)}
onewpawndown = {Pos = Vector3.new(53.26, 0.437, 40.33)}
twowpawndown = {Pos = Vector3.new(43.26, 0.437, 40.33)}
threewpawndown = {Pos = Vector3.new(52.86, 0.437, 30.93)}
fourwpawndown = {Pos = Vector3.new(43.26, 0.437, 30.93)}
fivewpawndown = {Pos = Vector3.new(43.26, 0.437, 21.93)}
sixwpawndown = {Pos = Vector3.new(52.86, 0.437, 21.93)}
onewknightdown = {Pos = Vector3.new(-36.74, 0.437, 30.33)}
onewbishopdown = {Pos = Vector3.new(-36.74, 0.437, 40.33)}
twowbishopdown = {Pos = Vector3.new(-46.74, 0.437, 40.33)}
onewrookdown = {Pos = Vector3.new(-36.74, 0.437, 20.93)}
ClickCount = game.Workspace.WChess.Resetchecker.TextBox.TextStrokeTransparency --this global variable will let me use a back button

function movetext(letters) --saves notation text path as variable
for a, player in pairs (game.Players:GetChildren()) do
local plrGui = player.PlayerGui
plrGui.Matchnotation.notation.Text = letters
wait()
end
end

--wait(1)
function onClicked(playerWhoClicked)
if game.Workspace.WChess.Resetchecker.Transparency == 0 then
game.Workspace.WChess.Resetchecker.Transparency = 1
ClickCount = 0
game.Workspace.WChess.Resetchecker.TextBox.TextStrokeTransparency = 0
end
game.Workspace.WChess.Resetchecker.TextBox.TextStrokeTransparency = game.Workspace.WChess.Resetchecker.TextBox.TextStrokeTransparency + 1
ClickCount = game.Workspace.WChess.Resetchecker.TextBox.TextStrokeTransparency
if ClickCount == 1 then
local functs = require(game.Workspace.WModscripts.w3) --access function(C4 = the modulescript w/ the function)
functs.board(C4.Pos)--call function (parameter = location)
movetext("c4") --updates notation text
elseif ClickCount == 2 then
local functs = require(game.Workspace.WModscripts.b5)
functs.board(E6.Pos)
movetext("e6")
elseif ClickCount == 3 then
local functs = require(game.Workspace.WModscripts.wknight1)
functs.board(C3.Pos)
movetext("Nc3")
elseif ClickCount == 4 then
local functs = require(game.Workspace.WModscripts.b4)
functs.board(D5.Pos)
movetext("d5")
elseif ClickCount == 5 then
local functs = require(game.Workspace.WModscripts.w4)
functs.board(D4.Pos)
movetext("d4")
elseif ClickCount == 6 then
local functs = require(game.Workspace.WModscripts.bbishop2)
functs.board(E7.Pos)
movetext("Be7")
elseif ClickCount == 7 then
local functs = require(game.Workspace.WModscripts.w3)
functs.board(D5.Pos)
local functs = require(game.Workspace.WModscripts.b4)
functs.board(onebpawndown.Pos)
movetext("cxd5")
elseif ClickCount == 8 then
local functs = require(game.Workspace.WModscripts.b5)
functs.board(D5.Pos)
local functs = require(game.Workspace.WModscripts.w3)
functs.board(onewpawndown.Pos)
movetext("exd5")
elseif ClickCount == 9 then
local functs = require(game.Workspace.WModscripts.wbishop1)
functs.board(F4.Pos)
movetext("Bf4")
elseif ClickCount == 10 then
local functs = require(game.Workspace.WModscripts.b3)
functs.board(C6.Pos)
movetext("c6")
elseif ClickCount == 11 then
local functs = require(game.Workspace.WModscripts.w5)
functs.board(E3.Pos)
movetext("e3")
elseif ClickCount == 12 then
local functs = require(game.Workspace.WModscripts.bbishop1)
functs.board(F5.Pos)
movetext("Bf5")
elseif ClickCount == 13 then
local functs = require(game.Workspace.WModscripts.w7)
functs.board(G4.Pos)
movetext("g4")
elseif ClickCount == 14 then
local functs = require(game.Workspace.WModscripts.bbishop1)
functs.board(E6.Pos)
movetext("Be6")
elseif ClickCount == 15 then
local functs = require(game.Workspace.WModscripts.w8)
functs.board(H4.Pos)
movetext("h4")
elseif ClickCount == 16 then
local functs = require(game.Workspace.WModscripts.bknight1)
functs.board(D7.Pos)
movetext("Nd7")
elseif ClickCount == 17 then
local functs = require(game.Workspace.WModscripts.w7)
functs.board(G5.Pos)
movetext("g5")
elseif ClickCount == 18 then
local functs = require(game.Workspace.WModscripts.b8)
functs.board(H6.Pos)
movetext("h6")
elseif ClickCount == 19 then
local functs = require(game.Workspace.WModscripts.w7)
functs.board(G6.Pos)
movetext("g6")
elseif ClickCount == 20 then
local functs = require(game.Workspace.WModscripts.b6)
functs.board(F5.Pos)
movetext("f5")
elseif ClickCount == 21 then
local functs = require(game.Workspace.WModscripts.wbishop1)
functs.board(G3.Pos)
movetext("Bg3")
elseif ClickCount == 22 then
local functs = require(game.Workspace.WModscripts.bknight2)
functs.board(F6.Pos)
movetext("Ngf6")
elseif ClickCount == 23 then
local functs = require(game.Workspace.WModscripts.wknight2)
functs.board(H3.Pos)
movetext("Nh3")
elseif ClickCount == 24 then
local functs = require(game.Workspace.WModscripts.bknight1)
functs.board(B6.Pos)
movetext("Nb6")
elseif ClickCount == 25 then
local functs = require(game.Workspace.WModscripts.wknight2)
functs.board(F4.Pos)
movetext("Nf4")
elseif ClickCount == 26 then
local functs = require(game.Workspace.WModscripts.bbishop1)
functs.board(D7.Pos)
movetext("Bd7")
elseif ClickCount == 27 then
local functs = require(game.Workspace.WModscripts.w6)
functs.board(F3.Pos)
movetext("f3")
elseif ClickCount == 28 then
local functs = require(game.Workspace.WModscripts.bking)
functs.board(G8.Pos)
local functs = require(game.Workspace.WModscripts.brook2)
functs.board(F8.Pos)
movetext("O-O")
elseif ClickCount == 29 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(F2.Pos)
movetext("Kf2")
elseif ClickCount == 30 then
local functs = require(game.Workspace.WModscripts.brook1)
functs.board(C8.Pos)
movetext("Rc8")
elseif ClickCount == 31 then
local functs = require(game.Workspace.WModscripts.wbishop2)
functs.board(D3.Pos)
movetext("Bd3")
elseif ClickCount == 32 then
local functs = require(game.Workspace.WModscripts.b3)
functs.board(C5.Pos)
movetext("c5")
elseif ClickCount == 33 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(G2.Pos)
movetext("Kg2")
elseif ClickCount == 34 then
local functs = require(game.Workspace.WModscripts.b3)
functs.board(D4.Pos)
local functs = require(game.Workspace.WModscripts.w4)
functs.board(twowpawndown.Pos)
movetext("cxd4")
elseif ClickCount == 35 then
local functs = require(game.Workspace.WModscripts.w5)
functs.board(D4.Pos)
local functs = require(game.Workspace.WModscripts.b3)
functs.board(twobpawndown.Pos)
movetext("cxd4")
elseif ClickCount == 36 then
local functs = require(game.Workspace.WModscripts.bbishop2)
functs.board(D6.Pos)
movetext("Bd6")
elseif ClickCount == 37 then
local functs = require(game.Workspace.WModscripts.wqueen)
functs.board(B3.Pos)
movetext("Qb3")
elseif ClickCount == 38 then
local functs = require(game.Workspace.WModscripts.bking)
functs.board(H8.Pos)
movetext("Kh8")
elseif ClickCount == 39 then
local functs = require(game.Workspace.WModscripts.wbishop2)
functs.board(B5.Pos)
movetext("Bb5")
elseif ClickCount == 40 then
local functs = require(game.Workspace.WModscripts.bbishop2)
functs.board(F4.Pos)
local functs = require(game.Workspace.WModscripts.wknight2)
functs.board(onewknightdown.Pos)
movetext("Bxf4")
elseif ClickCount == 41 then
local functs = require(game.Workspace.WModscripts.wbishop1)
functs.board(F4.Pos)
local functs = require(game.Workspace.WModscripts.bbishop2)
functs.board(onebbishopdown.Pos)
movetext("Bxf4")
elseif ClickCount == 42 then
local functs = require(game.Workspace.WModscripts.bknight2)
functs.board(H5.Pos)
movetext("Nh5")
elseif ClickCount == 43 then
local functs = require(game.Workspace.WModscripts.wbishop1)
functs.board(E5.Pos)
movetext("Be5")
elseif ClickCount == 44 then
local functs = require(game.Workspace.WModscripts.bbishop1)
functs.board(B5.Pos)
local functs = require(game.Workspace.WModscripts.wbishop2)
functs.board(onewbishopdown.Pos)
movetext("Bxb5")
elseif ClickCount == 45 then
local functs = require(game.Workspace.WModscripts.wqueen)
functs.board(B5.Pos)
local functs = require(game.Workspace.WModscripts.bbishop1)
functs.board(twobbishopdown.Pos)
movetext("Qxb5")
elseif ClickCount == 46 then
local functs = require(game.Workspace.WModscripts.bknight1)
functs.board(C4.Pos)
movetext("Nc4")
elseif ClickCount == 47 then
local functs = require(game.Workspace.WModscripts.wrook1)
functs.board(E1.Pos)
movetext("Rae1")
elseif ClickCount == 48 then
local functs = require(game.Workspace.WModscripts.bknight1)
functs.board(E5.Pos)
local functs = require(game.Workspace.WModscripts.wbishop1)
functs.board(twowbishopdown.Pos)
movetext("Nxe5")
elseif ClickCount == 49 then
local functs = require(game.Workspace.WModscripts.wrook1)
functs.board(E5.Pos)
local functs = require(game.Workspace.WModscripts.bknight1)
functs.board(onebknightdown.Pos)
movetext("Rxe5")
elseif ClickCount == 50 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(F6.Pos)
movetext("Qf6")
elseif ClickCount == 51 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(F2.Pos)
movetext("Kf2")
elseif ClickCount == 52 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(G6.Pos)
local functs = require(game.Workspace.WModscripts.w7)
functs.board(threewpawndown.Pos)
movetext("Qxg6")
elseif ClickCount == 53 then
local functs = require(game.Workspace.WModscripts.wrook2)
functs.board(G1.Pos)
movetext("Rg1")
elseif ClickCount == 54 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(F6.Pos)
movetext("Qf6")
elseif ClickCount == 55 then
local functs = require(game.Workspace.WModscripts.wrook2)
functs.board(H1.Pos)
movetext("Rh1")
elseif ClickCount == 56 then
local functs = require(game.Workspace.WModscripts.bknight2)
functs.board(F4.Pos)
movetext("Nf4")
elseif ClickCount == 57 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(E3.Pos)
movetext("Ke3")
elseif ClickCount == 58 then
local functs = require(game.Workspace.WModscripts.bknight2)
functs.board(G6.Pos)
movetext("Ng6")
elseif ClickCount == 59 then
local functs = require(game.Workspace.WModscripts.wrook1)
functs.board(D5.Pos)
local functs = require(game.Workspace.WModscripts.b5)
functs.board(threebpawndown.Pos)
movetext("Rxd5")
elseif ClickCount == 60 then
local functs = require(game.Workspace.WModscripts.bknight2)
functs.board(H4.Pos)
local functs = require(game.Workspace.WModscripts.w8)
functs.board(fourwpawndown.Pos)
movetext("Rxd5")
elseif ClickCount == 61 then
local functs = require(game.Workspace.WModscripts.wrook1)
functs.board(D7.Pos)
movetext("Rd7")
elseif ClickCount == 62 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(G5.Pos)
movetext("Qg5+")
elseif ClickCount == 63 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(D3.Pos)
movetext("Kd3")
elseif ClickCount == 64 then
local functs = require(game.Workspace.WModscripts.bknight2)
functs.board(F3.Pos)
local functs = require(game.Workspace.WModscripts.w6)
functs.board(fivewpawndown.Pos)
movetext("Nxf3")
elseif ClickCount == 65 then
local functs = require(game.Workspace.WModscripts.wrook2)
functs.board(D1.Pos)
movetext("Rd1")
elseif ClickCount == 66 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(G2.Pos)
movetext("Qg2")
elseif ClickCount == 67 then
local functs = require(game.Workspace.WModscripts.wrook1)
functs.board(B7.Pos)
local functs = require(game.Workspace.WModscripts.b2)
functs.board(fourbpawndown.Pos)
movetext("Rxb7")
elseif ClickCount == 68 then
local functs = require(game.Workspace.WModscripts.brook2)
functs.board(E8.Pos)
movetext("Rfe8")
elseif ClickCount == 69 then
local functs = require(game.Workspace.WModscripts.wrook1)
functs.board(C7.Pos)
movetext("Rc7")
elseif ClickCount == 70 then
local functs = require(game.Workspace.WModscripts.brook1)
functs.board(B8.Pos)
movetext("Rb8")
elseif ClickCount == 71 then
local functs = require(game.Workspace.WModscripts.wqueen)
functs.board(C6.Pos)
movetext("Qc6")
elseif ClickCount == 72 then
local functs = require(game.Workspace.WModscripts.brook2)
functs.board(D8.Pos)
movetext("Red8")
elseif ClickCount == 73 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(C4.Pos)
movetext("Kc4")
elseif ClickCount == 74 then
local functs = require(game.Workspace.WModscripts.brook2)
functs.board(D4.Pos)
local functs = require(game.Workspace.WModscripts.w5)
functs.board(sixwpawndown.Pos)
movetext("Rxd4+")
elseif ClickCount == 75 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(C5.Pos)
movetext("Kc5")
elseif ClickCount == 76 then
local functs = require(game.Workspace.WModscripts.brook2)
functs.board(D1.Pos)
local functs = require(game.Workspace.WModscripts.wrook2)
functs.board(onewrookdown.Pos)
movetext("Rxd1")
elseif ClickCount == 77 then
local functs = require(game.Workspace.WModscripts.wknight1)
functs.board(D1.Pos)
local functs = require(game.Workspace.WModscripts.brook2)
functs.board(onebrookdown.Pos)
movetext("Nxd1")
elseif ClickCount == 78 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(G1.Pos)
movetext("Qg1+")
elseif ClickCount == 79 then
local functs = require(game.Workspace.WModscripts.wking)
functs.board(C4.Pos)
movetext("Kc4")
elseif ClickCount == 80 then
local functs = require(game.Workspace.WModscripts.bqueen)
functs.board(D4.Pos)
movetext("Qd4# 0-1")
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)




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jmiller184 is not online. jmiller184
Joined: 26 Jul 2013
Total Posts: 3333
04 Jul 2016 04:37 PM
Mine is by far the most complicated
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