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Re: Methods for tracking ping?

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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
15 Jun 2016 03:15 PM
One way I heard about was tracking the time between remote events firing from the client back to the server. Any other ways?


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
16 Jun 2016 02:48 PM
bump


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Isosta is not online. Isosta
Joined: 10 May 2015
Total Posts: 14729
16 Jun 2016 02:53 PM
remoteFunctions**

--client
local time = tick()
local x = game.ReplicatedStorage.RemoteFunction:InvokeServer()
local ping = tick() - time


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Isosta is not online. Isosta
Joined: 10 May 2015
Total Posts: 14729
16 Jun 2016 02:55 PM
local time = tick()
local x = game.ReplicatedStorage.RemoteFunction:InvokeServer()
local ping = (tick() - time)*1000


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Isosta is not online. Isosta
Joined: 10 May 2015
Total Posts: 14729
16 Jun 2016 02:55 PM
make sure you send something back, like false in the remoteevent or i don't believe it will continue.


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