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Re: how would i go about playing a sound from playergui?

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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 12:39 PM
i have filteringenabled on, so i dont think I can just reference it

for arguments sake, i want it to be so where i touch a brick, it plays a noise from the hud/locally

here's what i have, but because of filteringenabled, it doesn't work (i think)

local db = false
function onTouched(part)
local h = part.Parent:findFirstChild("Humanoid")
if h ~= nil and db == false then
db = true
local playerName = part.Parent.Name
h.Health = h.Health - 15
game.Players[playerName].PlayerGui.advancedGui.hudSounds.rads:Play()
wait(1)
db = false
wait(3)
game.Players[playerName].PlayerGui.advancedGui.hudSounds.rads:Stop()
end
end
script.Parent.Touched:connect(onTouched)

i tried fooling around with firing a sound remoteevent, but I don't really know how to do it
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unwarranted is not online. unwarranted
Joined: 05 Jun 2009
Total Posts: 1087
16 Jun 2016 12:42 PM
you're gonna want to use remoteevents to make changes in playergui from a server script
http://wiki.roblox.com/index.php?title=RemoteFunction_and_RemoteEvent_Tutorial
use :FireClient() to communicate from server to local


mom wheres the spaghetti
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 12:43 PM
alright, gonna give it a try

is there any unique way to set it up for a string? or is it just the same as an int, but use "string" where the type would be
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 12:44 PM
wait nevermind, this tutorial has strings
how did i miss this
ty
ty
ty
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:06 PM
despite the tutorial, i think i might be using it terribly wrong
can anyone point me in the right direction?

--script
local db=false
function onTouched(hit)
if hit.Parent:FindFirstChild('Humanoid')then do
if (db == false) then
db = true
local playerName = hit.Parent.Name
game.ReplicatedStorage.soundEvent:FireClient("kaboom")
wait(.01)
script.Parent:Destroy()
end
end
end
end
script.Parent.Touched:connect(onTouched)


--localscript
game.Players.LocalPlayer:WaitForChild("soundEvent").OnClientEvent:connect(function(player, string, soundType)
script.Parent.advancedGui.hudSounds[soundType]:Play()
end)
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unwarranted is not online. unwarranted
Joined: 05 Jun 2009
Total Posts: 1087
16 Jun 2016 01:07 PM
>game.Players.LocalPlayer:WaitForChild("soundEvent").OnClientEvent:connect(function(player, string, soundType)

you have 2 variables you need, but you only gave one, which was for "string"


mom wheres the spaghetti
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unwarranted is not online. unwarranted
Joined: 05 Jun 2009
Total Posts: 1087
16 Jun 2016 01:10 PM
edit:

you need to include the player in the paramaters of :FireClient()
use :GetPlayerFromCharacter() to get the player and then do :FireClient(PlayerInstance,sound)


mom wheres the spaghetti
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:11 PM
got it? i think?
game.ReplicatedStorage.soundEvent:FireClient(game.Players[playerName],"kaboom")

only thing is, i don't hear it
but the brick itself does everything else with no error
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:12 PM
(we posted at exact same time, trying what you suggested)
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:15 PM
works exactly the same as how i did it
but i still don't hear anything .-.

also i didnt know this existed:
http://wiki.roblox.com/index.php?title=API:Class/Players/GetPlayerFromCharacter

its something i wish i knew about ages ago
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unwarranted is not online. unwarranted
Joined: 05 Jun 2009
Total Posts: 1087
16 Jun 2016 01:19 PM
---Server
:FireClient(Player, soundName) ---Include player in parameters, along with other things
---Client
.OnClientEvent:connect(function(soundName) ---You don't need to include the player in these parameters.
[soundName]:Play()
end)


mom wheres the spaghetti
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:20 PM
doing some tinkering, i think its from the localscript side

game.Players.LocalPlayer:WaitForChild("soundEvent").OnClientEvent:connect(function(player, string, soundType)
script.Parent.advancedGui.hudSounds[soundType]:Play()
end)

no matter what i put in the function body, it runs without any error
is it the way i'm trying to play the sound or?
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:20 PM
(oh snap, we're on the same brainwave, posted at same time again, checking)
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:29 PM
still can't get the darned thing to play
i can literally put anything i want in the localscript, and it still 'works' but doesn't play the sound
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unwarranted is not online. unwarranted
Joined: 05 Jun 2009
Total Posts: 1087
16 Jun 2016 01:31 PM
i'm unsure of the problem but >MAYBE< it's because you're using :Play() in a localscript


mom wheres the spaghetti
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:33 PM
perhaps
but i have a print in the localscript, and it doesn't print

it's almost as if it never gets the event
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
16 Jun 2016 01:35 PM
--server script

local re = game.ReplicatedStorage:WaitForChild("RemoteEvent")

local part = script.Parent

part.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
re:FireClient(player)
end
end)

--local script

local gui = script.Parent
local sound = gui.Sound

local re = game.ReplicatedStorage:WaitForChild("RemoteEvent")

re.OnClientEvent:connect(function()
sound:Play()
end)


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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:35 PM
got it
>game.ReplicatedStorage:WaitForChild("soundEvent").OnClientEvent:connect(function(soundName)

it was a matter of where the remoteevent was placed
whoopsie

thanks for the help man
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cloakedyoshi is not online. cloakedyoshi
Joined: 15 Jul 2009
Total Posts: 18321
16 Jun 2016 01:37 PM
(why do i always post at the same time as a reply)
but yeah, i accidentally figured out what you posted just as you posted it
thanks dude
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