Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 14 Jun 2016 04:42 PM |
I have this, but it's so bad cant really figure this out.
if T.Name == "Scat" then local PH = Instance.new("Part",workspace) PH.Anchored = true PH.CanCollide = false PH.FormFactor = "Custom" PH.Size = Vector3.new(0.25,0.25,0.25) PH.CFrame = B.CFrame PH.Rotation = T.Rotation B:Destroy() game.Debris:AddItem(PH,5) end
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Briicks
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| Joined: 03 Apr 2015 |
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| 14 Jun 2016 04:44 PM |
If you looked you could tell, lol but I really should have said so T is the part that being hit, and B is the bullet.
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Codons
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| Joined: 25 Feb 2016 |
| Total Posts: 273 |
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| 14 Jun 2016 04:45 PM |
um those are horrible variable names so it's kind of hard to tell
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| 14 Jun 2016 04:46 PM |
Well it would be nice if you had the normal to go along with it but this should do: PH.CFrame = (T.CFrame - T.Position) + B.Position |
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 14 Jun 2016 04:51 PM |
It does the same thing. It seems to work but really late, as in it goes threw the part most the time and sticks on the other side and sometimes even off the part it hits.
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Briicks
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| Joined: 03 Apr 2015 |
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| 14 Jun 2016 05:11 PM |
mk
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 14 Jun 2016 08:01 PM |
| Like this is really something that's so hard and no one can help with it... |
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 14 Jun 2016 08:04 PM |
| Switch to ray if you care so much about what it hits. |
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 15 Jun 2016 06:07 AM |
Idk how to do rays, this is my very first attempt to even make a gun and everything works including reload, the gui, sounds... Is there no way to do this like this -_-?
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Grevok
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| Joined: 07 Jul 2013 |
| Total Posts: 1652 |
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| 15 Jun 2016 08:01 AM |
BulletHoleTexture = "http://www.roblox.com/asset/?id=64291961"; I really can only help with that because I have no idea what parts are in your gun.
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Briicks
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| Joined: 03 Apr 2015 |
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| 15 Jun 2016 10:08 AM |
I have said what the parts are... Read the replies.
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Briicks
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| Joined: 03 Apr 2015 |
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kools
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| Joined: 11 Jan 2009 |
| Total Posts: 1659 |
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| 15 Jun 2016 09:44 PM |
http://wiki.roblox.com/index.php?title=Making_a_ray-casting_laser_gun
Laser guns and normal guns work pretty much the same. |
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| 15 Jun 2016 09:45 PM |
How2MakeSmoothParticleProjectileSendHelp
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Briicks
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| Joined: 03 Apr 2015 |
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| 16 Jun 2016 07:46 AM |
If this can be done without ray I'm not changing it, bump.
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Grevok
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| Joined: 07 Jul 2013 |
| Total Posts: 1652 |
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| 16 Jun 2016 08:01 AM |
please stop bumping this Use TurboFusion's gunkits as an example.
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 16 Jun 2016 08:03 AM |
I will not use any kits for example when people here can help, and I will not stop bumping until I get help. There is no reason why someone cant help. This should be extremely easy for most of you and I know it does not require much to do this.
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Goocolax
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| Joined: 14 Jun 2016 |
| Total Posts: 226 |
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| 16 Jun 2016 08:05 AM |
| I really would help but your being a jerk and refusing to stop bumping, use a kit man. Your first step shouldn't be ask scripters. |
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 16 Jun 2016 08:13 AM |
I'm in no way being a jerk. This is obviously not my first step, as you can see I did try and I proved code, if you're assuming I'm new to coding, I'm not. This was my first gun attempt and everything works but this is a little someone extra I'd like to know how to do.
As I said before I will not stop bumping this, I see people write hella lines of code for users and I help people all the time so I know someone here can help if you aren't helping and are going off the topic don't post here, or do I'll just ignore every off topic post from now on.
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| 16 Jun 2016 08:15 AM |
| Are you trying to make it display some sort of effect if it hits something, or detect if it hits a certain object? |
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 16 Jun 2016 08:17 AM |
I'm just trying to show a part where the bullet hit, so if you shoot a wall it will show where the bullet hit the wall for a few seconds by creating a part in that exact position.
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Goocolax
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| Joined: 14 Jun 2016 |
| Total Posts: 226 |
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| 16 Jun 2016 08:18 AM |
Look, here's a bit of code out of my old project. Now scram.
bullet.Touched:connect(function(hit) bullet.Anchored=true end)
from there, feel free to make the bullet invisible and in its place put your little PH marker |
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 16 Jun 2016 08:19 AM |
You should take a look at the posts here before you post.
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Grevok
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| Joined: 07 Jul 2013 |
| Total Posts: 1652 |
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| 16 Jun 2016 08:20 AM |
If its extremely easy, then why do you reject our help?
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