Romul
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| Joined: 08 Mar 2009 |
| Total Posts: 597 |
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| 15 Jun 2016 05:05 PM |
| With Filtering Enabled on, could a Server Script in the PlayerGui conduct data retrieval to access the saved data and place it in a value within the Player? |
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Romul
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| Joined: 08 Mar 2009 |
| Total Posts: 597 |
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| 15 Jun 2016 06:08 PM |
A revision to the above.
Filtering Enabled on:
Can you retrieve/save data with a Server Script in the PlayerGui or does it have to be fired through a remote event and the server load retrieve/save data? |
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| 15 Jun 2016 06:12 PM |
| server scripts don't run in the player in the first place |
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Romul
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| Joined: 08 Mar 2009 |
| Total Posts: 597 |
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| 15 Jun 2016 06:44 PM |
| ya the playergui is inside the player... |
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Romul
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| Joined: 08 Mar 2009 |
| Total Posts: 597 |
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| 16 Jun 2016 07:44 AM |
| Scripts definitely run inside the PlayerGui...I've done it for years now.. |
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| 16 Jun 2016 07:52 AM |
You should try to use Local Scripts they run inside the player.
Is OP still talking about roblox? ( ͡° ͜ʖ ͡°) - https://www.youtube.com/watch?v=wst8g5CwSyo |
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Romul
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| Joined: 08 Mar 2009 |
| Total Posts: 597 |
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| 16 Jun 2016 07:54 AM |
| Oh shoot! I forgot with FilteringEnabled they have to be Local Scripts. xD |
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Grevok
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| Joined: 07 Jul 2013 |
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eRanged
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| Joined: 15 Jun 2013 |
| Total Posts: 9746 |
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| 16 Jun 2016 08:00 AM |
If you want to see the data from the PlayerGui I suggest storing all the data in the ReplicatedStorage, so both Client and Server can access it.
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| 16 Jun 2016 08:56 AM |
| You shouldn't access the PlayerGui from the server anyways. |
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Romul
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| Joined: 08 Mar 2009 |
| Total Posts: 597 |
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| 16 Jun 2016 09:19 AM |
| I don't think you guys understood the question. I've solved it myself I think anyways so it's fine. Thanks! |
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