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Re: Does unioning create or remove lag when I'm using a listener

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fear2213 is not online. fear2213
Joined: 20 Mar 2011
Total Posts: 235
14 Jun 2016 03:16 PM
I've been reading and talking with a bunch of different people and getting a ton of different things said to be about unioning.

Some say that unions are good for small detail work if the parts don't use listeners?

Example : I have a sword with 20 parts. Would it be better to weld them and put a large invisible part covering the sword and attach a listener to it, or would it be better to union all the parts and attach a listener?

(I'm making my first game and this would be very helpful in cutting down lag)


Clans Admin > https://www.roblox.com/Clan-Admin-V1-6-Update-6-1-2016-item?id=419845359 < Clans Admin
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
14 Jun 2016 03:18 PM
uhh i would use the union listener because i'm pretty sure it's more precise
and the difference in speed is likely very minimal
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WoolHat is not online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
14 Jun 2016 03:25 PM
If you're doing something like a sword union, do yourself a favor and make each component's CollisionFidelity to "box". That setting will make the union's collision box act like a standard part (I.e, much less lag when it moves). Remember to do that for every union that has the sole purpose of being aesthetic.

Then, use a regular touch listener on the union.
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fear2213 is not online. fear2213
Joined: 20 Mar 2011
Total Posts: 235
14 Jun 2016 03:38 PM
@Wool Thanks for the help


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