Alfa247
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| Joined: 15 Jan 2010 |
| Total Posts: 118 |
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| 14 Jun 2016 10:32 AM |
Goal - Put a GUI above a player (Instead of names)
Where do I clone the Billboard GUI? Or is there a much better way? I attempted something very basic for the idea I'm going for.
game.Players.PlayerAdded:connect(function(player) game.ReplicatedStorage.Player_Gui:Clone().Parent = player end)
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Alfa247
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| Joined: 15 Jan 2010 |
| Total Posts: 118 |
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| 14 Jun 2016 10:33 AM |
When testing I see player is in the workspace. Does that mean I would paste it into there?
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| 14 Jun 2016 10:35 AM |
| You don't close billboard into player, you clone it inside player's head or torso. |
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| 14 Jun 2016 10:36 AM |
You don't clone billboard into player*
sorry for my stupid autocorrect program. |
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Alfa247
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| Joined: 15 Jan 2010 |
| Total Posts: 118 |
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| 14 Jun 2016 10:37 AM |
Ok thanks. But I do not know the path to the players head.
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Syntropy
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| Joined: 16 Mar 2009 |
| Total Posts: 2272 |
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| 14 Jun 2016 10:42 AM |
| I'd suggest you grab one of those Group rank free models which places rank gui billboard above player name, so you can use it for learning scripting. |
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Alfa247
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| Joined: 15 Jan 2010 |
| Total Posts: 118 |
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| 14 Jun 2016 10:42 AM |
Many thanks!
game.Players.PlayerAdded:connect(function(player) game.ReplicatedStorage.Player_Gui:Clone().Parent = player.Character.Head end)
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Alfa247
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| Joined: 15 Jan 2010 |
| Total Posts: 118 |
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| 14 Jun 2016 10:43 AM |
Yeah I can do alot of things is that I checked the children and couldn't think of a way to access player models. Then I saw that you could use .Character
Thanks !
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